Darth Vader III Posted September 19, 2003 Share Posted September 19, 2003 1. One must have a program to be able to modify the assets*.pk3 Pkspace or Winzip and much of free diskspace (about 1GB) 2.With winzip rename the assets*.pk3 -s from both of the games to assets*.zip -s 3. Find your map (for example ffa_deathstar.bsp) 4. Extract it. 5. Put it into assets1.zip of JA where other .bsp files are 6.Copy folders shaders; textures; ext_data (if you want rebornfencers etc.) ; music; sounds to assets0.zip of JA 7. Rename to *.pk3 -s (don't delete the files you copied yet, in case something went wrong) 8. Try it out. Start JA and bring down the console (shift and ~) type in devmap ffa_deathstar. 9. Enjoy... Link to comment Share on other sites More sharing options...
Prime Posted September 19, 2003 Share Posted September 19, 2003 Excellent! Thanks for the tip. I don't know if you have tried this yet, but I suspect you do not need to alter the assets0 and 1 pk3 at all. You should be able to create another .pk3 with the same directory structure as the assets0 and 1 and it should work okay. I haven't tried it though, but that is how JO worked for the most part. Link to comment Share on other sites More sharing options...
WadeV1589 Posted September 20, 2003 Share Posted September 20, 2003 That's how all the Q3 engine games work I know of, no need to modify current pk3's, in fact it can cause problems on pure servers if you start modifying PK3's. Link to comment Share on other sites More sharing options...
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