Jump to content

Home

How to convert Jedi Knight 2: Jedi Outcast maps into Jedi Academy


Darth Vader III

Recommended Posts

1. One must have a program to be able to modify the assets*.pk3 Pkspace or Winzip

and much of free diskspace (about 1GB)

 

2.With winzip rename the assets*.pk3 -s from both of the games to assets*.zip -s

 

3. Find your map (for example ffa_deathstar.bsp)

 

4. Extract it.

 

5. Put it into assets1.zip of JA where other .bsp files are

 

6.Copy folders shaders; textures; ext_data (if you want rebornfencers etc.) ; music; sounds to assets0.zip of JA

 

7. Rename to *.pk3 -s (don't delete the files you copied yet, in case something went wrong)

 

8. Try it out. Start JA and bring down the console (shift and ~) type in devmap ffa_deathstar.

 

9. Enjoy...

Link to comment
Share on other sites

Excellent! Thanks for the tip.

 

I don't know if you have tried this yet, but I suspect you do not need to alter the assets0 and 1 pk3 at all. You should be able to create another .pk3 with the same directory structure as the assets0 and 1 and it should work okay. I haven't tried it though, but that is how JO worked for the most part.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...