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WTF? XSI 3.0 importer not working.


CortoCG

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good point.

 

i couldnt import the xsi files from the JA modelling set neighter. also i couldnt find another xsi importer that works.

did somebody get the new xsi files imported? how? did you use the old xsi importer from raven with 3dsmax 5? does that work at all?

 

a lot of questions, but i think i come close to bring all the new animations i did finaly into JA.

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Is the skeleton in the root.xsi file a creature from Hoth from the begining of ESB?

 

Also, I don't know Max so well and I'm curious to know if there's a way to do all of this in Maya and then stuff it back into Max to export it to the game engine.

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There is a way to do the model in Maya and then finish the process in 3dsmax, no big deal at all. But here´s what I would like to try, and I need a Maya user to do it. If you have Maya 4 or up there´s a dotXSI exchange plugin for it at http://www.softimage.com.

It´s a beta stages, but it would be cool to see if the plugin is good enough to make the models completely on Maya, then export them to .xsi and compile them with carcass.

Pls, register on my forums and I we´ll get to the bottom of this (the link for it is on signature).

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