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I've figured out how to add different hilts ...


NeoAnalysis

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It's fairly easy so if it's already common know-how by now then forget i said anything. However, I've not noticed any pk3s for it so either i'm blind or lucky.

 

***Notes

non console

hilts show up in menu, but without a hilt title

i've only used hilts that shipped with JA (luke's, Kyle's, Desaan's)

have only done it with single sabers, no staff sabers .... yet

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First things first:

 

Open up your assets01.pk3

extract all the saber files found in ext_data (take note of one called saber.sab)

extract saber.menu in the ui folder

 

 

(ignore the tag at the beginning of the file that tells you that adding a .sab to ext_data will add a saber .. this is only one step)

 

Open up single_1 in text

open up saber.sab in text

 

scroll down in saber.sab till you find sabers for indivisuals like luke, or kyle ect. ect.

 

copy the model line

------------------------------------------------------------------------

next

 

go into the already open single_1.sab

 

replace the model in there with the model you stole from saber.sab

 

rename @menu_single_1 to @menu_single_10

 

do the same with the name at the top (single_1 to single_10)

 

save as single_10

--------------------------------------------------------------------------

no for the real trick

hunt down saber.menu in the ui folder

open it up as text

do a lot of scrolling till you see the single_XX entries

add single_10 to the list

save

-------------------------------------------------------------------------

zip them up as a pk3 of your choosing

 

open up JA single player, start new game, and test it out ... report failures or problems to this thread ... but hey, it works for me. :D

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