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Flying Maw!


Daskers

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I have created the following npc for use with the released JO Maw:

 

 

 

Maw

{

playerModel maw

weapon WP_SABER

saber shadowtrooper

saberColor orange

saberStyle 1

saberStyle 2

saberStyle 3

FP_HEAL 0

FP_LEVITATION 2

FP_SPEED 2

FP_PUSH 2

FP_PULL 1

FP_TELEPATHY 0

FP_GRIP 2

FP_LIGHTNING 0

FP_RAGE 1

FP_PROTECT 0

FP_ABSORB 0

FP_DRAIN 1

FP_SEE 1

FP_SABERTHROW 2

FP_SABER_DEFENSE 3

FP_SABER_OFFENSE 3

// race klingon

health 400

headPitchRangeDown 30

reactions 5

aim 5

move 5

aggression 5

evasion 5

intelligence 5

rank lt

playerTeam TEAM_ENEMY

enemyTeam TEAM_PLAYER

class CLASS_INTERROGATOR

height 72

crouchheight 48

walkSpeed 51

runSpeed 200

snd maw

sndcombat maw

sndextra maw

walkSpeed 55

runSpeed 200

yawspeed 50

hfov 2000

vfov 2000

visrange 2048

earshot 2048

dismemberProbHead 0

dismemberProbArms 10

dismemberProbLegs 0

dismemberProbHands 20

dismemberProbWaist 0

}

 

 

The problem is though, because the model uses a droid interrogator droids behavior class, which means that, whenever he's struck by a saber, you get an explosion effect. I tryed using the Boba Fett and the Flying Stormtrooper behavior, but they all have a tendancy to use long distance attacks.

 

As you can imagine, thats a little limiting when using a close quartres saber weapon. Anybody have a better idea?

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