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Flying Maw!


Daskers

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Posted

I have created the following npc for use with the released JO Maw:

 

 

 

Maw

{

playerModel maw

weapon WP_SABER

saber shadowtrooper

saberColor orange

saberStyle 1

saberStyle 2

saberStyle 3

FP_HEAL 0

FP_LEVITATION 2

FP_SPEED 2

FP_PUSH 2

FP_PULL 1

FP_TELEPATHY 0

FP_GRIP 2

FP_LIGHTNING 0

FP_RAGE 1

FP_PROTECT 0

FP_ABSORB 0

FP_DRAIN 1

FP_SEE 1

FP_SABERTHROW 2

FP_SABER_DEFENSE 3

FP_SABER_OFFENSE 3

// race klingon

health 400

headPitchRangeDown 30

reactions 5

aim 5

move 5

aggression 5

evasion 5

intelligence 5

rank lt

playerTeam TEAM_ENEMY

enemyTeam TEAM_PLAYER

class CLASS_INTERROGATOR

height 72

crouchheight 48

walkSpeed 51

runSpeed 200

snd maw

sndcombat maw

sndextra maw

walkSpeed 55

runSpeed 200

yawspeed 50

hfov 2000

vfov 2000

visrange 2048

earshot 2048

dismemberProbHead 0

dismemberProbArms 10

dismemberProbLegs 0

dismemberProbHands 20

dismemberProbWaist 0

}

 

 

The problem is though, because the model uses a droid interrogator droids behavior class, which means that, whenever he's struck by a saber, you get an explosion effect. I tryed using the Boba Fett and the Flying Stormtrooper behavior, but they all have a tendancy to use long distance attacks.

 

As you can imagine, thats a little limiting when using a close quartres saber weapon. Anybody have a better idea?

Posted

If the Maw model has no legs, I suggest you to use a normal saberist NPC. It will look like it's hovering all the time. That is, if the model was done right.

Force just will make it look like flying for short periods, I think that is good enough.

Posted

Well, you could do a pre-injury Maw and then a post-injury Maw by turning on/off some of the surfaces However, this will probably have weird effects when Maw's invisible legs are cut off.

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