WadeV1589 Posted September 29, 2003 Share Posted September 29, 2003 Ok I've almost finished my first saber alternative for JA, it's Squall Lionheart's Gunblade from FF8. "Wait a sec, one was release for JK2" I hear you cry...yes there was but it was out of scale, used the wrong textures and bad sounds I'm trying to correct all that and release one compatable with JA But I have a tiny problem... This is the gunblade at rest, all looks fine... This is the gunblade when activated... I cannot find a way of hiding the saber beam I'm probably missing something very obvious but for now I'm totally stumped! Link to comment Share on other sites More sharing options...
Reino Posted October 2, 2003 Share Posted October 2, 2003 Do the same thing that the Sith sword does, its a very thin gray line that still leaves a trail. What I think you SHOULD do, is replace the sith sword with the gun blade, then it works perfectly Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 2, 2003 Author Share Posted October 2, 2003 Whenever I load the sith sword in MP I just get a regular blade... sith_sword { //note: the SABER_SITH_SWORD type of saber draws no blade and does knockback name "Glory of the Sith" saberType SABER_SITH_SWORD saberModel "models/weapons2/sith_scepter/sith_sword_w.glm" saberLength 44 notInMP 1 } single_gunblade { name "Gunblade - Squall" saberType SABER_SITH_SWORD saberModel "models/weapons2/saber_gunblade/saber_w.glm" saberLength 35 singleBladeThrowable 1 } Link to comment Share on other sites More sharing options...
Darth Odisse Posted October 2, 2003 Share Posted October 2, 2003 Originally posted by WadeV1589 Whenever I load the sith sword in MP I just get a regular blade... sith_sword { //note: the SABER_SITH_SWORD type of saber draws no blade and does knockback name "Glory of the Sith" saberType SABER_SITH_SWORD saberModel "models/weapons2/sith_scepter/sith_sword_w.glm" saberLength 44 notInMP 1 } single_gunblade { name "Gunblade - Squall" saberType SABER_SITH_SWORD saberModel "models/weapons2/saber_gunblade/saber_w.glm" saberLength 35 singleBladeThrowable 1 } In case you hadn't figured it out, you need to remove the "notInMP 1" line. Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 2, 2003 Author Share Posted October 2, 2003 All that does is allow it to be used in MP...it doesn't stop the saber blade being drawn. I figured the entire file system out quite some time ago, I'm already working with trigger_hyperspace and stuff in mapping as well as the effects, scripts and saber files...it's just I can't find a way to turn of the damned glowing blade! Link to comment Share on other sites More sharing options...
El Sitherino Posted October 2, 2003 Share Posted October 2, 2003 in the .sab file set like this. single_31 { //note: the SABER_SITH_SWORD type of saber draws no blade and does knockback name @MENUS_SINGLE_HILT31 saberType SABER_SINGLE saberModel "models/weapons2/saber_31/saber_31_w.glm" saberLength 44 numBlades 1 throwable 1 saberColor None disarmable 0 lockBonus 5 parryBonus 5 breakParryBonus 5 disarmBonus 5 returnDamage 5 notInMP 0 brokenSaber1 "single_11" } Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 2, 2003 Author Share Posted October 2, 2003 Tried that, no effect in MP. Where did you get that from anyway? Hilt 31? I don't see that in JA.... Link to comment Share on other sites More sharing options...
Reino Posted October 4, 2003 Share Posted October 4, 2003 hmmmmm... I dont know them, Im just a modeler I dont know coding. Link to comment Share on other sites More sharing options...
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