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New JA Saber - Gunblade


WadeV1589

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Ok I've almost finished my first saber alternative for JA, it's Squall Lionheart's Gunblade from FF8. "Wait a sec, one was release for JK2" I hear you cry...yes there was but it was out of scale, used the wrong textures and bad sounds :p I'm trying to correct all that and release one compatable with JA But I have a tiny problem...

 

This is the gunblade at rest, all looks fine...

saber_down.jpg

This is the gunblade when activated...

saber_up.jpg

 

I cannot find a way of hiding the saber beam :( I'm probably missing something very obvious but for now I'm totally stumped!

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Whenever I load the sith sword in MP I just get a regular blade...

sith_sword
{
//note: the SABER_SITH_SWORD type of saber draws no blade and does knockback
name		"Glory of the Sith"
saberType	SABER_SITH_SWORD
saberModel	"models/weapons2/sith_scepter/sith_sword_w.glm"
saberLength	44
notInMP	1
}

single_gunblade
{
name		"Gunblade - Squall"
saberType	SABER_SITH_SWORD
saberModel	"models/weapons2/saber_gunblade/saber_w.glm"
saberLength	35
singleBladeThrowable 1
}

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Originally posted by WadeV1589

Whenever I load the sith sword in MP I just get a regular blade...

sith_sword
{
//note: the SABER_SITH_SWORD type of saber draws no blade and does knockback
name		"Glory of the Sith"
saberType	SABER_SITH_SWORD
saberModel	"models/weapons2/sith_scepter/sith_sword_w.glm"
saberLength	44
notInMP	1
}

single_gunblade
{
name		"Gunblade - Squall"
saberType	SABER_SITH_SWORD
saberModel	"models/weapons2/saber_gunblade/saber_w.glm"
saberLength	35
singleBladeThrowable 1
}

 

In case you hadn't figured it out, you need to remove the "notInMP 1" line.

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All that does is allow it to be used in MP...it doesn't stop the saber blade being drawn. I figured the entire file system out quite some time ago, I'm already working with trigger_hyperspace and stuff in mapping as well as the effects, scripts and saber files...it's just I can't find a way to turn of the damned glowing blade!

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in the .sab file set like this.

single_31

{

//note: the SABER_SITH_SWORD type of saber draws no blade and does knockback

name @MENUS_SINGLE_HILT31

saberType SABER_SINGLE

saberModel "models/weapons2/saber_31/saber_31_w.glm"

saberLength 44

numBlades 1

throwable 1

saberColor None

disarmable 0

lockBonus 5

parryBonus 5

breakParryBonus 5

disarmBonus 5

returnDamage 5

notInMP 0

brokenSaber1 "single_11"

}

 

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