Gray__Fox Posted October 7, 2003 Share Posted October 7, 2003 I am really really good at flying all the ships ^_^, Landing, firing, combat, etc. its easy once u get the hang of it, no1 tought me how, i just learned it all meself after 5 min, dont sweat it if u cant fly perfect right off the bat. ; ) heheheh yea... cool map too, hey if you can make new ships like he did in his map, makes u wander if you could make a millenium falcon, outrider, or otehr ships in there, also i heard of someone creating new NPC's, and i saw teh new Mini-Ties, so im sure someone can add the new ships themselves, soem cool ships id like to see would be millenium falcon outrider vertigo? (the one xizor controls in shadows of the empire) snowspeeder slave 1 naboo spaceship thing *the yellow one* Dooku's Speeder Endor Speeder Episode 2 republic ships trade fed. ships there are many many more, and in the near future i wouldnt be suprised if they even made playable AT-AT's lmao, anyhowz, if anyone would liek some help with flyin sometime maybe, just ask for XxGray_FoxxX on zone ; ) Link to comment Share on other sites More sharing options...
Wa'es Posted October 7, 2003 Share Posted October 7, 2003 Checked out this map on a server last night and I had a ball. I would make the following changes however. Get rid of the second platform area since no one spawns there anyway. Improve the spawning such that people don't spawn on top of each other (and get smashed into another dimension). Move the remaining platform area to the center of the map space. Reduce the size of the asteroid field to about 2/3 OR make it completely surround the single platform area. This will discourage flying far enough out to even activate the teleport (which often puts you at full speed on a collision course with the platform area). Limit the number of secondary homing weapons on the small fast ship that spawns on top of the multistoried command center. It's too easy to get that ship and destroy everything. (NOTE: You are NOT safe camping in the ATST if I'm flying that little ship. When you hear the little alarm sound, it's over.) Overall, this map is terrific for a change of pace. It has given me a few ideas for a future Siege map I would create. Link to comment Share on other sites More sharing options...
Gray__Fox Posted October 7, 2003 Share Posted October 7, 2003 lol same..same... not just at st tho, anything ^_^ Link to comment Share on other sites More sharing options...
Master William Posted October 8, 2003 Share Posted October 8, 2003 InsaneSith, THANK YOU! That .pk3 you linked me to solved one of my biggest flying problems - the uncontrollable shaking. I hate it, and it is gone now, and I suddenly CAN fly. Wonderfulish Link to comment Share on other sites More sharing options...
El Sitherino Posted October 8, 2003 Share Posted October 8, 2003 Originally posted by Master William InsaneSith, THANK YOU! That .pk3 you linked me to solved one of my biggest flying problems - the uncontrollable shaking. I hate it, and it is gone now, and I suddenly CAN fly. Wonderfulish yay recognition! *runs out of thread happy* Link to comment Share on other sites More sharing options...
Kurgan Posted October 8, 2003 Author Share Posted October 8, 2003 Wa'es, send your feedback to the author of that map, sounds good! Link to comment Share on other sites More sharing options...
Kurgan Posted October 8, 2003 Author Share Posted October 8, 2003 Thanks InsaneSith! I zipped the file up with a quick readme (nothing special feel free to change it and send me the new version if you want). And added it to my server. http://strategy.jediknightii.net/jka/bettersteerveh.zip Link to comment Share on other sites More sharing options...
Wa'es Posted October 8, 2003 Share Posted October 8, 2003 Wa'es, send your feedback to the author of that map, sounds good! Done! Link to comment Share on other sites More sharing options...
Kurgan Posted October 8, 2003 Author Share Posted October 8, 2003 I tried the kotor_flight_school map offline and it is actually much much easier to control without lag. I know you went to some trouble InsaneSith, but the tweak actually made things worse for me (online). I will try it offline though, perhaps the lag was responsible. The guy I was playing with had the opposite impression, so who knows. I tried messing with my mouse settings, and that helped a little, but I still go some shakiness (I had less shakiness before the tweak). Or maybe I'm just used to it... heh Link to comment Share on other sites More sharing options...
Wa'es Posted October 8, 2003 Share Posted October 8, 2003 The only time I get the shaky camera effect is when, prior to launch, some meathead jumps on top of my ship. The liftoff instantly kills him, giving me a point in FFA. At that point, the camera starts shaking like a nervous, overly caffeinated octagenarian with Parkinson's disease. I love analogies Link to comment Share on other sites More sharing options...
|GG|Carl Posted October 8, 2003 Share Posted October 8, 2003 Now my server runs this map as well:D Server name: |GlobensGeng|Server Ip: 192.168.0.31 Link to comment Share on other sites More sharing options...
Kurgan Posted October 8, 2003 Author Share Posted October 8, 2003 I also noticed (this may be a bug or it may not be, only tried it once) that if you're being actively fired upon it can stop you from "taking off." Another player was firing on me with a Heavy Blaster Cannon and I was taking damage and couldn't get "off the ground" (stuck floating a few inches off the ground) until I blew up. ; ) Link to comment Share on other sites More sharing options...
Wa'es Posted October 8, 2003 Share Posted October 8, 2003 Now my server runs this map as well Server name: |GlobensGeng|Server Ip: 192.168.0.31 That address is an internal IP. If I were directly connected to your LAN, it would be useful. To find your external IP address, you'll need to run winipconfig (Windows 98/ME) or ipconfig (Windows NT/2000/XP) from a DOS prompt. I suppose I'll just look for the name of your server using the All-Seeing Eye. Link to comment Share on other sites More sharing options...
El Sitherino Posted October 8, 2003 Share Posted October 8, 2003 Originally posted by Kurgan I tried the kotor_flight_school map offline and it is actually much much easier to control without lag. I know you went to some trouble InsaneSith, but the tweak actually made things worse for me (online). I will try it offline though, perhaps the lag was responsible. The guy I was playing with had the opposite impression, so who knows. I tried messing with my mouse settings, and that helped a little, but I still go some shakiness (I had less shakiness before the tweak). Or maybe I'm just used to it... heh yeah... well I kind of set it up to around my mouse and my mouse settings >_< I'm gonna continue working on it. I might release other versions but I don't know right now, I'm kind of in a squeeze with girls at school right now so my mind is as far from the computer as it could ever be. :\ .... anyway enough of my complaining. Glad to know some people like it I guess. Link to comment Share on other sites More sharing options...
Kurgan Posted October 9, 2003 Author Share Posted October 9, 2003 Could you tell us your EXACT mouse settings (and perhaps what model of mouse you're using)? That would help immensely, and could even go in the readme file. Link to comment Share on other sites More sharing options...
El Sitherino Posted October 9, 2003 Share Posted October 9, 2003 I'm using a microsoft intellimouse explorer3 optical wiredmouse. 5 button Uhhhh... I dunno. It's also kind of how I'm used to control vehicles in games but kind of off remember I'm still a bit sketchy on the numbers and how elaborate the range is. Link to comment Share on other sites More sharing options...
Wa'es Posted October 10, 2003 Share Posted October 10, 2003 Here is the map author's response to my suggestions: sadly you are missing the point of the second platform witch is for ctf. so sadly that won't happen it is to also to encourage the learning to land aspect. the final version will have some turned down weapons and many wonderfull things that I dont want to say yet(surprise)but beleive me you will like it if you even slightly liked the beta .7 version at all. as far as the teleports well people will have more room to fly but the idea is jsut so you dotn crash into a wall and if the asteroids were in a different point it woudl allow people to avoid them adn they are oen of the main asspects of the training field so to destroy adn some to dodge.But dotn get em wrong I do appriciate the opnion and advice, so thanks adn glad you enjoy the map KOTORMRJay I can accept the second platform for CTY. But the asteroids.... He could keep the asteroids in between platforms but still put some to deter exploration into the teleport areas. Make those all indestructable. But whatever...it's a decent, fun map. Link to comment Share on other sites More sharing options...
Kurgan Posted October 10, 2003 Author Share Posted October 10, 2003 I'm using a microsoft intellimouse explorer3 optical wiredmouse. 5 button Uhhhh... I dunno. It's also kind of how I'm used to control vehicles in games but kind of off remember I'm still a bit sketchy on the numbers and how elaborate the range is. I have an Intellimouse Optical (5 button) so that's pretty close. It may even use the same software for all I know. Well it would say in your mouse setup program (Mouseware... click on your toolbar if there's a mouse icon and it'll say mouse properties.. just feed me the settings you have there), so if you could take a bit and look it up and tell me I'd appreciate it. If it's not in your toolbar, it will be in your control panel under "Mouse." First you could tell me what the settings are IN JA. For example... what level is your sensitivity? Do you use "Smooth mouse"? Do you have mouse inverted or not? Link to comment Share on other sites More sharing options...
Shaggy1984 Posted October 11, 2003 Share Posted October 11, 2003 Will the release of the JA sdk get rid of the fogging issue that plagues that level? I mean is that just a technical limitation resolved in JA? Great fun though, I cant wait to see what sort of mods and maps come out of this game. I'm somewhat tempted to learn the process myself with holidays coming up in 3 weeks. Link to comment Share on other sites More sharing options...
Shaggy1984 Posted October 12, 2003 Share Posted October 12, 2003 Bump, I'd like to know if anyone knows the answer to this. Link to comment Share on other sites More sharing options...
bobyx Posted October 18, 2003 Share Posted October 18, 2003 This is a great level, but I really can't fly the damned things without inverted pitch... Anybody has an idea on how to invert for steering? Mouse settings don't seem to work for ship control Link to comment Share on other sites More sharing options...
|GG|Carl Posted October 18, 2003 Share Posted October 18, 2003 I'm with you bobyx, the vehicle steering is inverted. To pull the mouse towards yourself, should make the vehicle fly up, and to push the mouse away from yourself, should make the vehicle fly down. Link to comment Share on other sites More sharing options...
bobyx Posted October 20, 2003 Share Posted October 20, 2003 Too bad the mouse settings (invert pitch, sensivity) don't work on ship control... If that were here it'd be perfect. Link to comment Share on other sites More sharing options...
Kurgan Posted October 21, 2003 Author Share Posted October 21, 2003 Bobyx, actually those settings SHOULD affect how the ships perform. Example: if you invert your mouse, it will invert the ship (which is already inverted, so it'll switch). The only thing is if you set it up perfect for the ships, it will be messed up for your player running around. So my advice is create a CFG file that's for ships and bind it to a key. Then create one that's perfect for walking/running as yourself and bind it to another key. Then you can switch off! I still would be curious as to the EXACT (take a screenshot of your control menu for example) settings used by the guys who created the bettersteer vehicle tweaks. That way I could copy their settings for myself and see how well they work. Link to comment Share on other sites More sharing options...
Shaggy1984 Posted October 21, 2003 Share Posted October 21, 2003 Does anyone know of any command how to increase the draw distance in this level? Link to comment Share on other sites More sharing options...
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