fahtajorj Posted October 7, 2003 Posted October 7, 2003 in some maps (eg. ragnos) they have textured brushes that are non solid. how is this done? thanks, fahtajorj
WadeV1589 Posted October 7, 2003 Posted October 7, 2003 Make a brush out of system/nodraw and then texture 1 side only (Ctrl+Shift+Click to select 1 brush side) You can usually texture up to 2 sides before it may go solid, depends on the way the brush was created (direction created) among other things....they really should just have a nonsolid flag so you don't need to multi-texture brushes or use shaders!
GothiX Posted October 7, 2003 Posted October 7, 2003 As well, JA has caulk_nonsolid for fog, caulk_water for water, caulk_lava for lava, and caulk_acid for acid.
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