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Skin Name Exceeds MAX_QPATH?


monsoontide

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I've set up my vehicle model as correctly as I can with a .veh file, a .npc file and *driver tag, but when I try

 

/npc spawn vehicle myvehiclename

 

I get

Skin Name Exceeds MAX_QPATH

 

Please help me solve this. I am but steps away from adding a new vehicle for Jedi Academy.

 

Thanks

Monsoontide

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O.K. here's the solution to get rid of the Skin Exceeds MAX_QPATH error :)

 

I was building all my stuff in D:games/lucasrts/Jedi_Academy/GameData/Base/Models/Players/*modelname*

 

and even though I set all the path names in the .qc file and skin file etc to just models/players/*modelname*, for some reason, the compiler still takes into account all the other stuff!

 

Since the MAX_QPATH is apparently only 64 characters this was causing the problem.

 

So smiply create the directory structure C:models/players/*modelname*

and put everything in there

then compile the model

(NOTE: the textures won't show up in MD3 view properly)

Export the GLM

Then shift the folder to your Jedi_Academy folder and everything should show up properly!!!

May need to experiment with it a bit.

 

However, now, while I no longer get the error, my model still spawn invisible and crashes the game when I try to get on it!

 

:mauls:

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