monsoontide Posted October 8, 2003 Posted October 8, 2003 I've set up my vehicle model as correctly as I can with a .veh file, a .npc file and *driver tag, but when I try /npc spawn vehicle myvehiclename I get Skin Name Exceeds MAX_QPATH Please help me solve this. I am but steps away from adding a new vehicle for Jedi Academy. Thanks Monsoontide
monsoontide Posted October 8, 2003 Author Posted October 8, 2003 No Problem - will have to wait till tonight though as I'm at work & file is at home Monsoontide
CortoCG Posted October 8, 2003 Posted October 8, 2003 Ok, no prob, I'm at work too. Btw, here's my icq 39894605, this will make our communication a lot easier.
monsoontide Posted October 8, 2003 Author Posted October 8, 2003 Ahh! Sorry. I neither have nor use an ICQ prog! Strange really but I've never had the need!!!! Monsoontide.
sights0d Posted October 9, 2003 Posted October 9, 2003 I am having the same problem with a skin for a swoop... same message. All I can get to show up is a swoop that is untextured... just a white swoop with no markings. Can anyone help?
monsoontide Posted October 9, 2003 Author Posted October 9, 2003 working on the problem - will get back when have a solution Monsoontide
monsoontide Posted October 10, 2003 Author Posted October 10, 2003 O.K. here's the solution to get rid of the Skin Exceeds MAX_QPATH error I was building all my stuff in D:games/lucasrts/Jedi_Academy/GameData/Base/Models/Players/*modelname* and even though I set all the path names in the .qc file and skin file etc to just models/players/*modelname*, for some reason, the compiler still takes into account all the other stuff! Since the MAX_QPATH is apparently only 64 characters this was causing the problem. So smiply create the directory structure C:models/players/*modelname* and put everything in there then compile the model (NOTE: the textures won't show up in MD3 view properly) Export the GLM Then shift the folder to your Jedi_Academy folder and everything should show up properly!!! May need to experiment with it a bit. However, now, while I no longer get the error, my model still spawn invisible and crashes the game when I try to get on it!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.