BSSiphilus Posted October 11, 2003 Share Posted October 11, 2003 k guys I'm a little stuck. I changed a couple of the saber colours for JA. I edited everything I found to pertain to the colour off the sabersI changed. In game they look fine, but when you swing, do a kata or anything else that requires a trail off the saber, the effects are always in the original colour. Also the glow they cast on walls and the floor are also still the original colour. If anyone can help or direct me to which files in the assets.pk3's I have to change I would be forever greatful. I've been searching through them again and again. Link to comment Share on other sites More sharing options...
Emon Posted October 11, 2003 Share Posted October 11, 2003 How did you change the color? The actual JPEGs? The trail is hard coded, you can't change it yet without the SDK, and that's only for MP. Link to comment Share on other sites More sharing options...
BSSiphilus Posted October 13, 2003 Author Share Posted October 13, 2003 Ya I changed the .JPG's, and I found the effects files for the RGB code. I just cant figure out the values now. I was experimanting making drain black. //for drain it uses the lighting JPG's. In most of the .efx files the red value is 1 and green and blue are 0. So naturally I thought setting them all to 1 would be a shade of white grey or black... Ya thats a negative, it just made drain look like really bright lightening. So I set them all to 0, ya that just made drain invisible.... I'm gonna need to do some playing I think. Soon as I figure out the system I'll post it in General editing forums for everyones enjoyment. Link to comment Share on other sites More sharing options...
laghima Posted October 14, 2003 Share Posted October 14, 2003 it's actually pretty simple to alter the trail colors (that is if you don't mind them all being identical), just open the sabers.shader, scroll to saberBlur and and set a constant rgbgen, it should look something like this; gfx/effects/sabers/saberBlur { cull twosided { clampmap gfx/effects/sabers/blurglow blendFunc GL_ONE GL_ONE glow rgbGen const ( 0.1 0.1 0.1 ) } { clampmap gfx/effects/sabers/swordtrail blendFunc GL_ONE GL_ONE rgbGen const ( 0.1 0.1 0.1 ) } } this sets them to grey (matches the sith sword) ps;did you find the mp sabers wall sparks efx file? Link to comment Share on other sites More sharing options...
BSSiphilus Posted October 14, 2003 Author Share Posted October 14, 2003 oh hey thanks laghima, um, I'm at work right now, but I believe the wallspark. I belive its called wallburn.jpg or .tga, I dont know if there's an .efx, I saw the picture file not too long ago, I'll look again when I get home. Link to comment Share on other sites More sharing options...
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