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Siege scenario idea: Assault on Theed


Kurgan

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This is just an idea, so feel free to use/add to it. It's from one of the planned (but abandoned) features of Obi-Wan (back when it was still for the PC).

 

Map:

 

Theed Courtyard (with walls and statues and things to take cover behind, fountains, anything else that makes it look like it fits in the movie). Connects to the "main gate" or something similar that enters the palace, plus various stairways and elevators leading to rooms and finally the Queen's inner chamber.

 

 

Teams:

 

Trade Federation (Red) vs. Naboo guard (Blue)

 

Trade Federation Objectives:

 

1) Destroy communications array. Have some kind of sattelite-like station or reactor that needs to be destroyed, preventing the Naboo from calling for help. This could be in a nearby building, or just outside the palace courtyard (like a power station). Perhaps there are STAPs available and maybe a Trade Fed tank they can use, sort of like how Hoth starts.

 

2) Break into the palace. I'm thinking they start in the courtyard outside the palace and have to blast their way through a wall or two.

 

3) Get past security. This would entail either using Techs to hack through certain access panels en route to the main audience chamber or else blasting through certain doors using heavy weapons and explosive charges.

 

4) Secure Hanger. Not sure about the order of this objective with the others, but somewhere along the line it would be logical for the Trade Federation to secure the ship hanger to prevent the Naboo from using them to escape. "Securing" could simply involve entering the hanger and hitting a switch or two (closing and locking the doors that lead outside).

 

Perhaps an alternate way to complete this objective could be to blow up all the ships in the hangar (there couldn't be too many), through use of explosives. The switches would be hack switches rather than normal switches, since the Naboo would have locked out the security codes. Or perhaps you could throw in another scenario like having to grab a droid's head to get the codes like in Hoth, but I didn't want to totally copy that scenario, good as it was.

 

5) Capture the Queen. That line by the battle droid in the Phantom Menace always makes me think of a game objective "We have captured the Queen!" ; )

 

I figure the Queen could just be an NPC with no weapons who is in a room near the end. Once that room is breached and you walk up to her, the mission ends. Or perhaps if she is killed (open the door and start shooting) the mission would also end. The room she's in could have a door that needs hacking/blasting and could be guarded by security lasers inside (programmable by Techs). As a last ditch effort you could have a Jedi stand in front of her with his saber out to protect her in the small room.

 

 

The Naboo objectives would simply be to stop the Trade Federation from accomplishing these goals within the time limit (20 mins, 30 mins whatever it is).

 

 

 

Suggested Classes:

 

Trade Federation:

 

Assault

Battle Droid Infantry: Standard Battle Droid we all known and love from TPM. Give him a "droid blaster" (more or less the same as an ST Rifle), repeater, fists, and blastech (or Episode I equivalent). The weapons are less important, and could be balanced to the map.

 

Heavy Weapons

Destroyer Droid (droideka). Make his "shield" a temporary use item that recharges much like the Cloak or Jetpack. Have him be forced into stationary mode while using it, but can still fire (can turn?). walking he should be very slow, rolling he should be faster. Stop to fire. Should his internal guns use ammo? Or should they just "recharge" over time (and be instantly recharged by Techs). The regular droids should certainly use ammo. Not sure about other weapons. Melee would be his slow clumsy (powerful?) fists (whatever those things are that pass for limbs).

 

Alternately this class could just be another Battle Droid with Merr Sonn, but we have so many already.

 

Demolitionist

Droid Demolitionist. Give him the usual Det Packs and Thermal Detonators. Medium health and speed. For the skin possibly a darker colored "dirty brown" looking Battle Droid.

 

Scout

Probe Droid. Just for fun, make him look like one of those "Sith" probe droids Darth Maul used to track Qui-Gon & Co. on Tatooine (since I don't know what the Trade Fed. counterpart would be). Make it float, but large (perhaps the size of those "sentry" droids that you fight in JA and JK2 single player... not to be confused with the placeable assault sentries). Perhaps it could have a temporary cloaking device (like Lando has). It could fly, but only hover a few feet off the ground and would have a blaster of some kind (silenced?). Additionally it could have a set of Macrobinoculars (the item is already there in the menu) and a Stun Baton. Weak health.

 

Tech

Droid Mechanic. He'd be able to "repair" other droids and hack through doors, as well as provide ammo, like most Techs. Perhaps the ability to drop a Sentry as well. Fast speed, low health.

I'm thinking a White battle droid with a red cross on him or something of that nature.

 

Jedi

Sith Lord: Darth Maul (of course) even though he wasn't involved in the capture he's the only Dark Jedi character that really fits. Give him a Saberstaff, and maybe Push and Jump, not sure about his other powers.

 

For audio sounds its not necessary, but some custom sounds like having the droid say "Roger Roger" would be nice touches. ; )

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Naboo classes:

 

Assault

Naboo Infantry. Standard brown suited personal guard of the Queen. Naboo Guard blaster (similar to ST Rifle), blaster pistol, Repeater. Big bacta, heavy armor/high health.

 

Heavy Weapons

Naboo Special Forces (Captain Panaka skin). Different looking uniform (with standard helmet in different color). Merr Sonn, ST Rifle, Pistol, Thermal Detonators. Slow, weaker as usual than assault in terms of health/shields.

 

Demolitionist

Naboo Demolitions Specialist. Tempted to make this Jar Jar, but he doesn't really seem to fit in the scenario, so probably just another Naboo uniformed guy (maybe no helmet this time) that's different colors than the others, carrying Trip Mines, Det Packs, Thermal Detonators, Assault Sentry and Stationary Shield.

 

Scout

Naboo Pilot. Standard Blaster pistol and fists, plus Disruptor, Demp2 and seeker. Cloak?

 

Tech

Palace Medic. Heals teammates, repairs equipment, gives ammo. Possibly one of Amidala's Handmaidens (just for varieties sake). Standard Blaster pistol and Stun Baton (instead of melee), Demp2. Seeker, Bacta.

 

Jedi

Qui Gon or Obi-Wan (not sure which). Standard powers, although possibly more Force variety (defensive Light Side) than Maul, but probably less health. Single saber with all three stances at least.

 

 

Feel free to throw out suggestions, obviously tweaking of the options would need to occur based on the level.

 

I don't have any plans right now to make this, just throwing out ideas.

 

An alternate scenario could be done around Capturing the Viceroy (very similar, but have the Naboo attacking, the Trade Federation defending). That would make more sense having Gungans or Jedi in the scenario as well, but might rule out having weapon weapons and emphasize stealth more.

 

 

As far as ammo is concerned, I figure there could be various "storage lockers" with Shield and Ammo stations in them. These would be inside the palace mostly, to force the attackers to rely on their Techs more.

 

Perhaps to balance it out a little bit more, the Handmaiden Tech could drop health packs (heals 20 each, recharge rate similar to ammo drops). And these wouldn't be usable by Battle Droids (but Darth Maul could sneak in and grab them if he wanted to).

 

The Trade Fed tech would have to actually walk up to his teammates and hold use to "repair" or heal them.

 

 

Oh and if a grappling hook is ever made for JA (ported from Q3A?) it could be given for the "Ascension Guns" that the Assault class would have on defense. It could be used to get from one floor to the next faster (like they did in the movie) or lay an ambush.

 

Additionally there is a brief shot of an armed Naboo speeder using its cannon to take out a Droid Tank (weak tank?!) and provide temporary cover for the Naboo troops coming to break into the palace to capture the viceroy.

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  • 6 months later...

I LOVE IT!!

 

 

 

 

 

 

 

Also, Duncan_10158 is coming out with a AAT (Armored Assault Tank). That tank is the Trade Federation main tank. Oh, and Zappa_0's team is coming out with an MTT (Multi Troop Transport) and a Droid Lander.

 

:fett:

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Although the idea of a Theed siege is a good idea, Kurgan, some of your ideas could use some changing.

 

First... NO JEDI! All classes in siege should be generic, as it doesn't make sense having multiple well-known Star Wars characters fighting, dying, and respawning. Plus, Obi-Wan, Qui-Gon, and Darth Maul would all be way too powerful. And, just imagine how many "LOLZ LOO K IM DARHT MAUL DOOD!!!!!!11" n00bs would be using the Darth Maul class? It'd be nothing but clones of Darth Maul running around. I'd suggest just leave the Jedi class empty.

 

I like your second plot better, where you capture the Viceroy. I don't think that the Naboo forces put up any real fight against the Trade Federation invasion forces. They seemed to willingly surrender peacefully rather than putting up a fight.

 

Some of your siege ideas are currently impossible. You can't be a Probe Droid, unless, someone makes it into a vehicle as the Droideka was made for Movie Battles II. You also can't replace fists with a Stun Baton, no matter what, all blaster-wielding siege classes will always have fists. But, you can give a class the Stun Baton and have fists as well.

 

In a mod of mine, I've replaced the Demolitionist class with a class I call "Support." He's usually the officer. I've split the job of Support and Tech so that Techs don't supply ammo or health anymore. They're more like the Engineers from RtCW who repair things and plant dynomite (detonation packs or trip mines in JA). And the Support class is like the Lieutenant.

 

Here's my suggestions for siege classes:

 

Trade Federation:

 

==============================================

Battle Droid - No Markings (Infantry)

 

Battle Droid Blaster (replace E-11 Blaster Rifle)

75/0

1.0

==============================================

Droideka (Heavy Weapons)

 

(From Movie Battles II)

==============================================

Battle Droid Officer - Yellow Markings (Officer)

 

Battle Droid Blaster

50/0

1.0

Binoculars

Health Dispenser

Ammo Dispenser

==============================================

Battle Droid Security - Red Markings (Scout)

 

Battle Droid Blaster, Sniper Rifle

50/0

1.15

Sentry Gun

==============================================

Battle Droid Pilot - Blue Markings (Tech)

 

Battle Droid Blaster, Trip Mines

50/0

1.0

Shield

1337 hax0rz

==============================================

No Jedi

==============================================

 

Naboo Forces:

 

==============================================

Palace Guard - Red Uniform with Helmet (Infantry)

 

S-5 Pistol (replace DL-44), Battle Droid Rifle

50/0

1.0

Extra ammo

==============================================

Security Guard - Yellow and Brown Uniform (Heavy Weapons)

 

S-5 Pistol, CR-2 Heavy Blaster (replace bowcaster), Thermal Detonators

25/0

0.85

Extra Ammo

==============================================

Security Officer - Captain Panaka's Uniform (Officer)

 

S-5 Pistol, CR-2 Heavy Blaster

50/0

1.0

Binoculars

Health Dispenser

Ammo Dispenser

==============================================

Handmaiden (Scout)

 

S-5 Pistol, Sniper Rifle

25/0

1.15

Shield

Bacta

==============================================

Naboo Engineer - Yellow or Red Uniform (Tech)

 

Battle Droid Rifle, Det Packs

50/0

1.0

1337 hax0rz

Sentry Gun

==============================================

No Jedi

==============================================

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Good to hear some feedback on the ideas, and since I'm not making this, the person who eventually does (if they decide to) will get to choose whatever.

 

As to the "famous characters" thing remember this isn't an RPG. In Siege as it is you can have multiple Lando's, multiple Jan Ors, multiple Chewbaccas, etc.

 

Remember that also Jedi in the Siege maps are VERY WEAK (compared to say Jedi in FFA), with no force selection, weak health, inability to get shields, no items, only the saber (with the exception of course of the Demo's on Korriban who have saber+bombs).

 

That and in Siege the Jedi can't pull away people's weapons. Normally ammo is only obtainable anyway from Ammo recharge Stations on the map or from Tech's re-supplying you.

 

Anway, you'll also notice that none of the Siege scenarios made by Raven are from the movies.

 

Oh sure, there was a battle of Hoth, but nothing like what we see in the map. It's more a scenario based around the "idea" of a battle on Hoth between Rebels and Imperials. Likewise Desert isn't based on any movie, it's almost like something out of Shadows of the Empire, but again, not exactly. And Korriban, while it's based on SP isn't exactly like that scenario either. It's simplified gameplay wise and relies on the action competition rather than the storyline to see it through. Even Siege Destroyer you've got to admit, I'd have a hard time finding that one in the movies, even if it uses ships from the films!

 

As to the Droid colors, I was tempted to do the red/blue/yellow/plain thing too, but I remembered that in Siege they really really try to make each class recognizable from each other at a glance. If it's just a little marking or something on the same model it's a lot harder to judge (see the Siege scenario "Warehouse" for a similar problem, everyone has the same skin with only tiny markings to differentiate their vastly different abilities).

 

The stun baton thing is fine I just figured it should be used in there. ; )

 

As to classic characters, yeah, people want to use them, but that's part of making mods. You get to use stuff you normally couldn't.

 

How many people play as Boba Fett on Siege Desert? He's quite possibly the second most popular character in Star Wars, period. Yet only people who are actually good at sniping can use him effectively. So I don't think that making a Darth Maul character is a death sentence for any mod, so long as he's handled properly. He isn't an "uber jedi." Beyond his saber dueling skills (which won't come into play in Siege for the most part anyway), he has rather rudimentary and low level Force skills, plus he was quite mortal as we saw in the only movie in which he appeared.

 

Using "movie characters" isn't essential, but it ups the "fun factor" with name-dropping (in the tradition of the rest of the Siege scenarios) and it needn't be a direct character correlation. Your argument against them sounds like the Penny Arcade guys whining about Jedi Outcast because it has "Rancor Jedi and Gammorean Jedi." No offense! =)

 

As with Darth Maul and the Jedi in general, sure they are powerful if used by somebody with certain skills, but in general they are far less effective at certain things, which people learn about and then use other classes. When the all-Jedi team loses round after round they'll realize they can't all be Jedi.

 

The probe droid thing I figure would just be a model change. I mean c'mon, there are already mods where you can be Droidekas. What's the difference? It's exactly the same except he's floating a couple feet off the ground (like a repulsor lift) or constantly flying (like having a jetpack with infinite fuel).

 

Even JK1 had mods that let you play as droids (though the animations were hilariously bad).

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I always thought that siege was kind of like RPG battles. Just my view of it I guess. I've already gone through and changed siege classes all to generic models and skins in a mod of mine.

 

Jedi being too weak is why I never liked having Jedi in siege. The reasoning that Jedi are not playable classes in Star Wars: Battlefront is because Jedi would be too strong. I agree to their reasoning, so I removed the Jedi class in the Hoth and Tatooine sieges for the mod I mentioned.

 

I think that it's not THAT critical if siege classes are able to be identified quickly... you can usually tell what class they are by what weapons they're carrying. Besides, how hard is it to distinguish red, blue, and yellow markings on droid armor anyway? ;)

 

Now, about a probe droid class... it's probably possible with some vehicle experimenting. I recently made a useable turbolaser "vehicle" and it works like a charm (apart from some animation issues which can be fixed).

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Trust me, in the heat of battle it matters a lot.

 

If you do the droid markings like they are in the movies, yes it will be hard to tell from a distance or at critical moments (for example the "plain" droid vs. the "yellow" droid, or the "green" droid vs. the "blue" droid, unless again, you adjust the colors and/or markings so they don't look like the movies anymore, like making the droids in solid neon colors).

 

For months people complained how in JA the Chewbacca skin should not be allowed on public servers, because it was "hard to tell" which team he was on (since, as you can see, only the clothing colors change for each team skins, and since all he wears is a bandolier, that's all the changes in color and it's partially covered up by his fur).

 

Now as far as team colors alone are concerned we have the team beacons. But in a game you'll want to know both what classes your teammates are at a glance and also what classes your ENEMIES are at a glance.

 

And the weapons thing only works if they are carrying such different weapons that you can tell right away.

 

Normally in Siege there is some overlap with multiple classes having some of the same or similar weapons so you can't just rely on that.

 

RPG battles, an interesting approach.

 

Basically Siege right now is definately not RPG battles, it's simply a class-based objective based team FPS mode with a Star Wars theme.

 

So with regards to Jedi you either need to make them weaker than they would be "in the movies" (call them Padawans if you like), balance the other classes to compensate, or else make everyone a Jedi.

 

On the maps where you aren't all Jedi (Hoth & Desert) the Jedi aren't just thrown in for the sake of having Jedi, but they have a special role. They can get to places more quickly than others, thus covering a larger amount of ground. This makes them excellent for scouting and inflitration. Their blocking is good in a support role. Plus they're a good way to counter another Jedi. That is as oppposed to making the Jedi a walking tank whom nobody can oppose except another Jedi (if you were to go the RPG route).

 

So that's the strategy used by the Raven maps, which I was attempting to (admittedly from a non-Siege modder perspective in vague terms) do in this thread. ; )

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Well, the only droids that had backpacks in the movies were the plain infantry Battle Droids. With Prophecy's droid model, the blue and red droids had a very large colored area on their back, so I think that it wouldn't be much of a problem. If you see a droid with a backpack you'd know right away that it's an infantry droid. Prophecy set up the command droid to have a backpack as well, but the command droids didn't actually have backpacks, just antennas. The backpack surface can always just be turned off. :)

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  • 3 weeks later...

Hmm, now with the Separatist faction revealed for Star Wars: Battlefront, I'm thinking maybe a Clone War battle would be appropriate. Take a look at the Battle Droid classes, maybe some new ideas?

 

The Battle for Naboo just seemed too... simple to really get good siege classes together.

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  • 5 years later...

Thread revival.... I kind of left my analysis of Battlefront II on hiatus due to the lack of support for the game (and the frustratingly annoying single player campaign which I never finished).

 

I see that in the past 6 years since I created this therad, a lot of cool Siege scenarios and new Star Wars models and skins have come out. It seems more possible than ever that this idea could become a reality (if it hasn't partially already)!

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  • 9 months later...

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