Szico VII Posted October 27, 2003 Share Posted October 27, 2003 basically, i ported a simple map from jk2 radiant into jk3 radiant, but its bloody wierd because all the trigger brushes have become completely invisible, but theyre still there. how can i fix this? Link to comment Share on other sites More sharing options...
Lil Killa Posted October 31, 2003 Share Posted October 31, 2003 it is just GTK flush and reload shaders if you just "have" to see the shaders Not a problem with your map or program though.. Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 31, 2003 Share Posted October 31, 2003 There's an error in the GTK JPEG loader, if you want to be able to see those "invisible" textures all the time without having to flush textures (which isn't guaranteed), get this pk3 - http://sgmod.crashespad.com/files/texturefix.pk3 - and place it in \base\, it just contains .tga files that will load correctly in GTK. Link to comment Share on other sites More sharing options...
Lil Killa Posted October 31, 2003 Share Posted October 31, 2003 Originally posted by WadeV1589 There's an error in the GTK JPEG loader, if you want to be able to see those "invisible" textures all the time without having to flush textures (which isn't guaranteed), get this pk3 - http://sgmod.crashespad.com/files/texturefix.pk3 - and place it in \base\, it just contains .tga files that will load correctly in GTK. The inviso shader prob has been in GTK ever sinceI started ussing it like 9 months ago. I'm a bit suprised that they haven't fixed it themselves yet.... Link to comment Share on other sites More sharing options...
Szico VII Posted November 2, 2003 Author Share Posted November 2, 2003 ahh.. thanks people:D Link to comment Share on other sites More sharing options...
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