Szico VII Posted October 27, 2003 Posted October 27, 2003 basically, i ported a simple map from jk2 radiant into jk3 radiant, but its bloody wierd because all the trigger brushes have become completely invisible, but theyre still there. how can i fix this?
Lil Killa Posted October 31, 2003 Posted October 31, 2003 it is just GTK flush and reload shaders if you just "have" to see the shaders Not a problem with your map or program though..
WadeV1589 Posted October 31, 2003 Posted October 31, 2003 There's an error in the GTK JPEG loader, if you want to be able to see those "invisible" textures all the time without having to flush textures (which isn't guaranteed), get this pk3 - http://sgmod.crashespad.com/files/texturefix.pk3 - and place it in \base\, it just contains .tga files that will load correctly in GTK.
Lil Killa Posted October 31, 2003 Posted October 31, 2003 Originally posted by WadeV1589 There's an error in the GTK JPEG loader, if you want to be able to see those "invisible" textures all the time without having to flush textures (which isn't guaranteed), get this pk3 - http://sgmod.crashespad.com/files/texturefix.pk3 - and place it in \base\, it just contains .tga files that will load correctly in GTK. The inviso shader prob has been in GTK ever sinceI started ussing it like 9 months ago. I'm a bit suprised that they haven't fixed it themselves yet....
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