R8Sephiroth8P Posted October 27, 2003 Share Posted October 27, 2003 Ok, in an enclosed area, ive placed 6 different trees fairly close to each other, but the framerate tends to drop around 30 when I enter the area. Any suggestions or methods on how to increase the FPS WITHOUT removing a few of the trees? Link to comment Share on other sites More sharing options...
epikon Posted October 27, 2003 Share Posted October 27, 2003 it does help a tiny bit, dont texture the outside textures which you dont see, cover them in caulk Link to comment Share on other sites More sharing options...
R8Sephiroth8P Posted October 28, 2003 Author Share Posted October 28, 2003 I know that, ive always done that, but im talking bout anything you can do to the models or around the models, to increase the framerate. Is there anyway to do that, or am I just gonna have to end up deleting a few models (which I REALLY don't wanna do)? Link to comment Share on other sites More sharing options...
Tyler_Durden Posted October 28, 2003 Share Posted October 28, 2003 Also, be sure to place area portals throughout your levels. AREA PORTALS ARE ESSENTIAL FOR YOUR MAP. Why? When you have two area portals placed within your doors the game has less to render and thus your frames per second are increased, especially if you have a lot of brushes in one area. Area portals are easy to make as well, just make them the size of the door but make sure that they are thinner than the door you place them in but make sure that the length is the same as the door, otherwise it won't work correctly. Also make sure you don't have any leaks because you will get a "house of mirrors" effect. DOOR ______________ |--------------------- | |--------------------- |----- area portal |_____________ | Link to comment Share on other sites More sharing options...
idontlikegeorge Posted October 28, 2003 Share Posted October 28, 2003 If the FPS drop is limited to the area with the trees, take in account that you may have to take out a tree or two. Also, check your walls and such, make sure they are as efficient as can be, and any details not related to the trees may need to be taken out, instead. Also, is the 30 fps that bad? Compare the framerate to the JA standard maps, too. If you get less FPS than the JA standard, you really need to change things around, unless you want only high-end people to play your map well. But, since you seem to know what you are doing anyway, you probably should just take a couple trees out... you might as well do that, and see if there is a positive change. If there is, well, then you know - but if there isn't, then it may not be the tree models you so want to keep! Link to comment Share on other sites More sharing options...
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