tFighterPilot Posted December 3, 2003 Share Posted December 3, 2003 I started workin on it (added the muzzle tags) I'll continue after I'll get back from the swimming pool. Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 4, 2003 Share Posted December 4, 2003 Seems like I get other problems with every vehicle I make. This time, after I finally made it to look forward, it started shotting to the left. I remade all the tags, but no help. I'll get it to work ok eventually, and that would be tomorrow, cuz it's getting late. Link to comment Share on other sites More sharing options...
71M Posted December 4, 2003 Author Share Posted December 4, 2003 Sorry about that. I had all of the tags in the right positions when using it with MilkShape, but I guess when I converted it back to Max, they all got rotated on some weird angle (That or Max handles tags differently ) Thanks again! -TiM Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 4, 2003 Share Posted December 4, 2003 I didn't see no tags, I made my own tags. Link to comment Share on other sites More sharing options...
71M Posted December 4, 2003 Author Share Posted December 4, 2003 woah, really?? Hmm, I know they were there. I'll e-mail you the glm I compiled with MD3View. It won't work in-game, but you can use ModView to see where the tag positions are meant to go. Thanks! -TiM Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 4, 2003 Share Posted December 4, 2003 Seems like my email provider is down or something. Link to comment Share on other sites More sharing options...
71M Posted December 4, 2003 Author Share Posted December 4, 2003 u didn't get the e-mail? -TiM Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 4, 2003 Share Posted December 4, 2003 I got it, I'll work on it later. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 5, 2003 Share Posted December 5, 2003 awww... this means ill have to wait another day.. Dangit..... Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 5, 2003 Share Posted December 5, 2003 hows it coming? think youll finish it today? imyourfather or 7im, please chat with me on this. type this address into your browser and hit enter. then click log in, and join room 1. http://www.ctoons-r-us.com/chat/default.asp?x=25&y=7 im bored. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 6, 2003 Share Posted December 6, 2003 must.........have............tie.................interceptor........... whens it gonna be finished???? Link to comment Share on other sites More sharing options...
71M Posted December 6, 2003 Author Share Posted December 6, 2003 Well I think I've finished everything I can do. I just finished making a specular texture for the wings, created damage md3s, made the radar icon, and made custom explosion effects. All we have to wait for now is for imyourfather to finish converting the mesh to a GLM then it's all done. -TiM Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 6, 2003 Share Posted December 6, 2003 Same problem with the new file you sent me Link to comment Share on other sites More sharing options...
71M Posted December 6, 2003 Author Share Posted December 6, 2003 Hmm, the tags are still misaligned. What seems to be the problem? Why can't you just rotate the tags around the y-axis, on what appears to be about 45 degrees to the right? -TiM Link to comment Share on other sites More sharing options...
Usurpo Posted December 6, 2003 Share Posted December 6, 2003 Perhaps this is where you should talk to our friend at Raven who so kindly offered assistance...and here are my uneducated thoughts: Perhaps its not the tags being messed up, but the vehicle was rotated during compile or somthing? Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 6, 2003 Share Posted December 6, 2003 Nope. I started it from scretch a couple of times, it's something in the model he sent me. Link to comment Share on other sites More sharing options...
71M Posted December 6, 2003 Author Share Posted December 6, 2003 Okay really odd. I don't know what I could have done to make the tags rotate incorrectly on compile. Hmm, if possible, can you e-mail me the GLM you have so far? I'd like to take a look at it myself in ModView. -TiM Link to comment Share on other sites More sharing options...
Manquesa Posted December 6, 2003 Share Posted December 6, 2003 It has to be the tags man. Load it up in Modview and it should and select one of the tag surfaces. It should look like this: If it doesn't, then you need to fis the tags. Link to comment Share on other sites More sharing options...
71M Posted December 7, 2003 Author Share Posted December 7, 2003 Hmm, aside from the tag rotations, after looking at the fighter ingame, there are a few other things. 1. When it's stationary, the static model floats above the ground. 2. After looking at the bone structure, are you able to reposition them so as to make the cockpit module section the rotation origin? 3. After comparing the non animated GLM I made and your GLM, it appears you have scaled the mesh's size up a bit. Can you lower it back down so the cockpit module is roughly the same size as the TIE fighter's cockpit? Thanks -TiM Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 7, 2003 Share Posted December 7, 2003 1. You can simply change it by changing the hight in the .veh file. 2. I didn't quite understand the question 3. I didn't scale it in 3D Studio Max, so it must have been when compling it to glm. Link to comment Share on other sites More sharing options...
71M Posted December 7, 2003 Author Share Posted December 7, 2003 2. I didn't quite understand the question Uh, never mind, I don't know how to explain clearly. 3. I didn't scale it in 3D Studio Max, so it must have been when compling it to glm. Hmm, weird... Would it be possible to scale the model down in max, and then the resulting compilation would make it reach it's normal size? -TiM Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 7, 2003 Share Posted December 7, 2003 No need to, I can just not resize it when compiling;) Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 8, 2003 Share Posted December 8, 2003 is it done yet? Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 8, 2003 Share Posted December 8, 2003 when it is done, may i have permission to include it in my level that i am making? also, how/where are you going to release it, and when? Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 9, 2003 Share Posted December 9, 2003 imyourfather, did you do this same thing for the Raven's Claw and Millenium Falcon on the AOTCTC site? What Tim means is, when you rotate the camera in flight, it rotates around the front of the ship instead of the center. Am I right? Link to comment Share on other sites More sharing options...
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