Szico VII Posted November 2, 2003 Share Posted November 2, 2003 how do i adjust this shader so it looks like the teleport in stargate sg-1 (basically, its going outward from the middle.) textures/darkforces/teleport { qer_editorimage textures/darkforces/teleport.tga surfaceparm nodamage surfaceparm nomarks surfaceparm nonsolid surfaceparm trans q3map_material Glass q3map_nolightmap cull disable { map textures/darkforces/teleport blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.1 0.01 0.5 tcMod scroll 0.0 5 tcMod turb 0.0 5 } { map textures/darkforces/laserdoor2.tga blendFunc GL_ONE GL_ONE rgbGen wave sin 0.2 0.1 0.01 0.5 tcMod scroll 0.0 5 tcMod turb 0 0 0 1 } } Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 2, 2003 Share Posted November 2, 2003 I'd presume it was an efx file that actually determines how the shader is applied. It's the same as the spawn effect. My question back to you is why do you want a Stargate SG-1 transport effect, what you makin? SG = curiosity. Link to comment Share on other sites More sharing options...
Szico VII Posted November 3, 2003 Author Share Posted November 3, 2003 well in the level, there are 2 routes. the normal one, and the hidden, but much quicker and easier one. in the long route, you get teleported onto a planet called eart and have to find your way back before continuing. i want the teleport which sends you there to looks like the one ibn stargate, but i dont know which shader script does this. Link to comment Share on other sites More sharing options...
Lil Killa Posted November 3, 2003 Share Posted November 3, 2003 Look at the textures that each shader uses and find it out that way Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 3, 2003 Share Posted November 3, 2003 Look at effects/env/beam.efx effects/env/beam_bolts.efx effects/env/beam_lights.efx effects/mp/spawn.efx Those files are used to show the big green beam. Modifying those will modify how the effect works, you'll probably have to modify the shaders as well...but that'll be mainly for colors and blending. Link to comment Share on other sites More sharing options...
Szico VII Posted November 3, 2003 Author Share Posted November 3, 2003 oops. maybe i should've been more clear. i dont want the effect when you teleport to change. the brush which you have to walk into to teleport yourself is what i want the shader for. do you get me now? Link to comment Share on other sites More sharing options...
Szico VII Posted November 3, 2003 Author Share Posted November 3, 2003 arrgh. you still dont get me all i want to do is texture a brush with a moving shader. a shader that looks like the stargate teleport...... Link to comment Share on other sites More sharing options...
Lil Killa Posted November 3, 2003 Share Posted November 3, 2003 just d/l one of the exsisting SG maps and rip their shader... Link to comment Share on other sites More sharing options...
Szico VII Posted November 3, 2003 Author Share Posted November 3, 2003 where from? a link would be nice please.... Link to comment Share on other sites More sharing options...
Lil Killa Posted November 3, 2003 Share Posted November 3, 2003 Pick on 1 (JK2) 2 (JK2) 3 (JA) Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 3, 2003 Share Posted November 3, 2003 Well you can't really make a brush appear like how you intend. And if you transport people without modifying the efx files you'll get the green effect on top of any effect you make. In the end the key is in efx files as they give you the kind of control that would make a Stargate type transport possible. Btw the 3rd one you posted, I don't have any replacement transport effects in it (being my map ) Link to comment Share on other sites More sharing options...
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