ZeR0SyN Posted November 2, 2003 Share Posted November 2, 2003 Hey all, I have recently completed a vehicle map for JA but with a small problem: I am trying to implement my map as a Team FFA, but my spawns are causing a problem. For some reason, after I put in the blue team and red team spawn positions, compile then load the game, it tells me it cannot find spawn points. Is there something simple I am missing? I am eager to release this map to the public, any help would be greatly appreciated. Thanks. -ZeRØ Link to comment Share on other sites More sharing options...
Business_Eskimo Posted November 2, 2003 Share Posted November 2, 2003 I assume you are doing /devmap <mapname>? You're going to have to stick an info_player_start in there to test it out. There is a way to test it in team ffa mode, though. You must type g_gametype <number> in the console. The number teels the game what game type you want to play (in this instance Team Free-For-All) but I don't recall what it is. g_gametype 7 is seige mode, for instance. Link to comment Share on other sites More sharing options...
ZeR0SyN Posted November 2, 2003 Author Share Posted November 2, 2003 Yeap I have been putting my map in a pk3 i made and then devmap mymapname... and since the spawnpoints i put in do not work, I have been testing it with a regular deathmatch spawn point. I do not understand what could be wrong this comes quite confusing it me Link to comment Share on other sites More sharing options...
Business_Eskimo Posted November 3, 2003 Share Posted November 3, 2003 Add an .arena file. Then you can test it like any map you've downloaded. If you dont know how to do this, it's in here. Link to comment Share on other sites More sharing options...
ZeR0SyN Posted November 3, 2003 Author Share Posted November 3, 2003 Already constructed an arena file for it... still cant find the spawn points. It should work fine, but it doesnt. The more I think about the more I am confused about it not working. Link to comment Share on other sites More sharing options...
Lil Killa Posted November 3, 2003 Share Posted November 3, 2003 you can't define team spawns for TFFA. TFFA uses the same info_player_deathmatch or info_player_start that the normal FFA uses. Link to comment Share on other sites More sharing options...
ZeR0SyN Posted November 3, 2003 Author Share Posted November 3, 2003 Ok that makes sense now that I think about it - I was trying to spawn team mates on one side of the map and the other team on the other side, I should be doing ctf if I want team members to be spawning together Link to comment Share on other sites More sharing options...
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