TPM_Montross Posted November 8, 2003 Posted November 8, 2003 Can sombody help me, i wanna make a spinning door, u know like one that turns on a pole in the middle, i'm using the func_rotate but the whole thing goes around in a big cricle, can any one help me? -Thanx
lassev Posted November 9, 2003 Posted November 9, 2003 Go to the system textures and find an orange ORIGIN texture. Now make a small piece of brush with that texture, and place it exactly where you want the center of the spinning be. Include that piece, called origin, in your func_rotate, and it should be fine. Obviously that ugly orange piece won't show in game
TPM_Montross Posted November 9, 2003 Author Posted November 9, 2003 Originally posted by lassev Go to the system textures and find an orange ORIGIN texture. Now make a small piece of brush with that texture, and place it exactly where you want the center of the spinning be. Include that piece, called origin, in your func_rotate, and it should be fine. Obviously that ugly orange piece won't show in game thanx ill try that, when u say "called origin" what do u mean?
WadeV1589 Posted November 9, 2003 Posted November 9, 2003 He just means the brush you created that is covered with the system/origin texture.
TPM_Montross Posted November 9, 2003 Author Posted November 9, 2003 thats what i thought. just making sure thanks to the both of ya - Montross
Nanaki Posted December 20, 2003 Posted December 20, 2003 Originally posted by lassev . Include that piece, called origin, in your func_rotate, and it should be fine. how do you include it in the func_rotating?
Lil Killa Posted December 20, 2003 Posted December 20, 2003 how do you include it in the func_rotating? selct the origin brush and the brush(s) that will be in the func_rotating and then right click and select func_rotating.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.