TPM_Montross Posted November 8, 2003 Share Posted November 8, 2003 Can sombody help me, i wanna make a spinning door, u know like one that turns on a pole in the middle, i'm using the func_rotate but the whole thing goes around in a big cricle, can any one help me? -Thanx Link to comment Share on other sites More sharing options...
lassev Posted November 9, 2003 Share Posted November 9, 2003 Go to the system textures and find an orange ORIGIN texture. Now make a small piece of brush with that texture, and place it exactly where you want the center of the spinning be. Include that piece, called origin, in your func_rotate, and it should be fine. Obviously that ugly orange piece won't show in game Link to comment Share on other sites More sharing options...
TPM_Montross Posted November 9, 2003 Author Share Posted November 9, 2003 Originally posted by lassev Go to the system textures and find an orange ORIGIN texture. Now make a small piece of brush with that texture, and place it exactly where you want the center of the spinning be. Include that piece, called origin, in your func_rotate, and it should be fine. Obviously that ugly orange piece won't show in game thanx ill try that, when u say "called origin" what do u mean? Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 9, 2003 Share Posted November 9, 2003 He just means the brush you created that is covered with the system/origin texture. Link to comment Share on other sites More sharing options...
TPM_Montross Posted November 9, 2003 Author Share Posted November 9, 2003 thats what i thought. just making sure thanks to the both of ya - Montross Link to comment Share on other sites More sharing options...
Nanaki Posted December 20, 2003 Share Posted December 20, 2003 Originally posted by lassev . Include that piece, called origin, in your func_rotate, and it should be fine. how do you include it in the func_rotating? Link to comment Share on other sites More sharing options...
Lil Killa Posted December 20, 2003 Share Posted December 20, 2003 how do you include it in the func_rotating? selct the origin brush and the brush(s) that will be in the func_rotating and then right click and select func_rotating. Link to comment Share on other sites More sharing options...
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