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g_sabermorerealistic in SP


corv2k

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Heres a copy of my jaconfig i currently use, hope this helps for more of a guide.

 

/ generated by Star Wars Jedi Academy, do not modify

unbindall

bind SHIFT "saberAttackCycle"

bind CTRL "+moveup"

bind KP_PLUS "forceprev"

bind KP_MINUS "forcenext"

bind SPACE "+use"

bind 1 "+speed"

bind 2 "weapon 1"

bind 3 "force_throw"

bind 4 "force_pull"

bind 5 "force_speed"

bind 6 "force_sight"

bind 7 "force_absorb"

bind = "weapon 0"

bind A "cg_thirdperson !"

bind C "+movedown"

bind E "datapad"

bind F "+useforce"

bind I "gloat"

bind J "taunt"

bind K "bow"

bind L "meditate"

bind M "vstr change7"

bind N "flourish; wait 15; saber dual_5; sabercolor 1 red purple; wait 40; flourish"

bind O "vstr change1"

bind P "vstr change4"

bind Q "uimenu ingamesavemenu"

bind S "engage_duel"

bind U "flourish"

bind W "uimenu ingameloadmenu"

bind X "gloat; wait 20; saber single_41 single_41; sabercolor 1 red purple; sabercolor 2 yellow orange"

bind Z "vstr change2"

bind \ "weapongrabbed"

bind ` "toggleconsole"

bind ~ "toggleconsole"

bind MWHEELUP "weapprev"

bind MWHEELDOWN "weapnext"

bind MOUSE1 "+attack"

bind MOUSE2 "+altattack"

bind UPARROW "+forward"

bind DOWNARROW "+back"

bind LEFTARROW "+moveleft"

bind RIGHTARROW "+moveright"

seta name "Jaden"

seta g_saberDarkSideSaberColor "0"

seta g_speederControlScheme "2"

seta g_saberRestrictForce "0"

seta g_saberLockRandomNess "2"

seta g_saberNewControlScheme "1"

seta g_corpseRemovalTime "10"

seta g_dismemberProbabilities "100"

seta g_stepSlideFix "1"

seta fx_expensivePhysics "1"

seta cg_g2Marks "1"

seta cg_reliableAnimEvents "1"

seta cg_drawBreath "0"

seta cg_simpleItems "0"

seta cg_crosshairY "0"

seta cg_crosshairX "0"

seta cg_crosshairSize "24"

seta cg_crosshairForceHint "0"

seta cg_drawAmmoWarning "1"

seta cg_drawSnapshot "0"

seta cg_drawFPS "1"

seta cg_drawTimer "0"

seta cg_drawStatus "1"

seta cg_draw2D "1"

seta cg_saberEntMarks "1"

seta cg_renderToTextureFX "1"

seta cg_stereoSeparation "0.4"

seta cg_drawGun "1"

seta cm_playerCurveClip "1"

seta g_spskill "2"

seta cg_footsteps "3"

seta ui_r_glCustom "4"

seta ui_PrecacheModels "1"

seta cg_hudFiles "ui/jahud.txt"

seta ui_menuFiles "ui/menus.txt"

seta ui_disableWeaponSway "0"

seta cg_bobroll "0.002"

seta cg_bobpitch "0.002"

seta cg_bobup "0.005"

seta cg_runroll "0.005"

seta cg_runpitch "0.002"

seta d_slowmodeath "3"

seta g_subtitles "0"

seta cg_crosshairIdentifyTarget "1"

seta cg_gunAutoFirst "1"

seta g_dismemberment "100"

seta g_saber2_color "yellow"

seta g_saber_color "red"

seta g_saber2 "single_41"

seta g_saber "single_41"

seta g_saber_type "single"

seta g_char_color_blue "105"

seta g_char_color_green "88"

seta g_char_color_red "0"

seta g_char_skin_legs "lower_a1"

seta g_char_skin_torso "torso_b1"

seta g_char_skin_head "head_b1"

seta g_char_model "jedi_hm"

seta cg_marks "1"

seta cg_drawCrosshair "1"

seta ff_delay "40"

seta ff_channels "0,0;1,0;2,0;3,0;4,0;5,0"

seta use_ff "0"

seta s_soundpoolmegs "25"

seta s_UseOpenAL "1"

seta s_mp3overhead "31756"

seta s_language "english"

seta s_mixPreStep "0.05"

seta s_mixahead "0.2"

seta s_allowDynamicMusic "1"

seta s_khz "22"

seta s_separation "0.5"

seta s_musicvolume "0.476563"

seta s_volumeVoice "1.0"

seta s_volume "1.000000"

seta vid_ypos "22"

seta vid_xpos "3"

seta r_lastValidRenderer "GeForce3/AGP/3DNOW!"

seta r_modelpoolmegs "20"

seta r_shadowRange "1000"

seta cg_shadows "2"

seta r_showtriscolor "0"

seta r_primitives "0"

seta r_facePlaneCull "1"

seta r_gamma "1.300781"

seta r_swapInterval "0"

seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"

seta r_finish "0"

seta r_dlightBacks "0"

seta r_dynamiclight "1"

seta r_drawSun "0"

seta r_fastsky "0"

seta r_ignoreGLErrors "1"

seta r_lodscale "10"

seta r_flares "1"

seta r_lodbias "0"

seta r_lodCurveError "250"

seta r_intensity "1"

seta r_subdivisions "4"

seta r_vertexLight "0"

seta r_simpleMipMaps "1"

seta r_customheight "1024"

seta r_customwidth "1600"

seta r_fullscreen "1"

seta r_mode "7"

seta r_ignorehwgamma "0"

seta r_overBrightBits "0"

seta r_depthbits "24"

seta r_stencilbits "8"

seta r_stereo "0"

seta r_colorbits "32"

seta r_texturebitslm "0"

seta r_texturebits "32"

seta r_detailtextures "1"

seta r_picmip "1"

seta r_ext_nv_point_sprite "1"

seta r_ext_point_parameters "1"

seta r_DynamicGlow "1"

seta r_ext_texture_filter_anisotropic "0.000000"

seta r_ext_texture_env_add "1"

seta r_ext_compiled_vertex_array "1"

seta r_ext_multitexture "1"

seta r_ext_gamma_control "1"

seta r_ext_preferred_tc_method "0"

seta r_ext_compress_lightmaps "0"

seta r_ext_compress_textures "1"

seta r_allowExtensions "1"

seta handicap "50"

seta snd "jaden_male"

seta sex "m"

seta snaps "20"

seta m_filter "0"

seta m_side "0.25"

seta m_forward "0.25"

seta m_yaw "0.022"

seta m_pitch "0.022"

seta cg_autoswitch "0"

seta ui_thumbStickMode "0"

seta cl_VideoQuality "0"

seta cl_ingameVideo "1"

seta cl_freelook "1"

seta cl_mouseAccel "0"

seta sensitivity "30.000000"

seta cl_run "1"

seta cl_packetdup "1"

seta cl_maxpackets "30"

seta cl_anglespeedkey "1.5"

seta cl_pitchspeed "140"

seta cl_yawspeed "140"

seta panoNumShots "10"

seta conAlpha "1.6"

seta joy_ybutton "0"

seta joy_xbutton "1"

seta js_ffmult "3.0"

seta joy_threshold "0.15"

seta in_joyBallScale "0.02"

seta in_joystick "0"

seta in_mouse "-1"

seta in_mididevice "0"

seta in_midichannel "1"

seta in_midiport "1"

seta in_midi "0"

seta se_language "english"

seta com_maxfps "75"

seta g_dismembermentprobabilities "100"

seta g_dismember "100"

seta g_sabermorerealistic "3"

seta r_weatherScale "1"

seta g_saberrealsticcombat "3"

seta g_sabercombat "100"

seta forceall "10"

 

 

Some of these commands work and some dont but this is what i have running to get dismemberment working full on with a more realistic saber combat, Just wtch your head cause if you get kicked by a sith your head may come clean off your shoulders.. this has happened to me more than once. :)

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Interesting ideas there,

 

seta g_dismembermentprobabilities "100"

seta g_dismember "100"

seta g_sabermorerealistic "3"

 

Appears in SirYawnalot's autoexec and GunSharks JAconfig.

 

 

seta g_saberrealsticcombat "3"

 

also appears in the Jaconfig file.

 

Oh well guess Ill just have to see what happens!:rolleyes:

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I got it to work with helpusobi 1 in the shortcut I made. I set it to '5' instead of 2. I didn't create an autoexec or edit jaconfig.cfg. Does a value over 3 really have any substantive effect?

Is it better to use an autoexec file instead of a shortcut?

Are both needed?

 

What does "broadsword" do?

 

 

Another odd-ball thing I noticed, is I have 5amuri stances mod/patch in my base, and sometimes it works, and sometimes it doesn't. Usually I have to be wasted and re-load the level for the stances to start up. Now the stances mod/patch doesn't show up in the mod list. It appears to be activated automatically as the game loads, I guess it just process the pak file straight through. Is there anyway to make it behave more consistantly. Is there a thread already that explains this? As someone who grew up with Kung-Fu Saturdays on channel 5 I really like the Samurai Stances. I think though that the author may want to revist it a little as the animations may have been affected by the patch

 

Thanks guys

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Originally posted by ogre_h

I got it to work with helpusobi 1 in the shortcut I made. I set it to '5' instead of 2. I didn't create an autoexec or edit jaconfig.cfg. Does a value over 3 really have any substantive effect?

Presumably it is like JO, which has the following settings for dismemberment:

 

0 = no dismemberment

1 = hands and arms dismembered

2 = hands, arms and legs dismembered

3 = above plus waist and head

 

Anything above 3 should have the same affect as level 3.

 

Originally posted by ogre_h

Is it better to use an autoexec file instead of a shortcut?

Are both needed?

I find an autoexec.cfg easier to use, main because you can put all your settings in there. Just a preference.
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I've not used a autoexec for SP too much, i've got a basic one which i'll post below and some of the settings combined with the saber hilts mod 1.5 allow me to chnage from duels to staff ingame, but for the dismemberment i put them straight through my console untill i had to put saberrealisticcombat in again directly into my jaconfig file.

I use the first 2 lines for changing saber in SP the rest is for MP quick chnage to the 2 characters i use and the blade colours and custom quick taunts ect for duelling

 

My autoexec used for both mp and sp is

Helpusobi 1

bind x "gloat; wait 20; saber single_41 single_41; sabercolor 1 red purple; sabercolor 2 yellow orange"

bind n "flourish; wait 15; saber dual_5; sabercolor 1 red purple; wait 40; flourish"

bind J "taunt"

bind K "bow"

bind L "meditate"

bind S "engage_duel"

 

set change1 say"^5Good ^0Fight;bind z vstr change2"

set change2 say"^2Well Fought;bind z vstr change3"

set change3 say"^1Your Hate Has Made You Powerfull;bind z vstr change1"

bind z "vstr change1"

 

set change4 say"^2Give ^5Yourself ^3To The ^0DARK ^1Side;bind p vstr change5"

set change5 say"^4Fear Is My Ally;bind p vstr change6"

set change6 say"^6Your Feeble Skills Are No Match For The Power Of The ^0Dark ^1side!;bind p vstr change4"

bind p "vstr change4"

 

set change7 set"color1 2;color2 1;bind m vstr change8"

set change8 set"model reborn_new/blue;color1 4;color2 3;bind m vstr change9"

set change9 set"color1 1;color2 2;bind m vstr change10"

set change10 set"model jawa;color1 0;color2 5;bind m vstr change7"

bind m "vstr change7"

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