Samuel Dravis Posted November 15, 2003 Share Posted November 15, 2003 This thread is to post about the new animations that will be need by things like the saber stances etc. 1) Adding a 'Force dodge jump' where it would act like the side dodges but would make you jump a very short way in the air. This would be rather awesome in saber duels (especially with the new saber fighting). It also is present in the movies. Link to comment Share on other sites More sharing options...
BloodRiot Posted November 17, 2003 Share Posted November 17, 2003 It might be a good idea yeah. But i'm not gonna touch an anim until i see how razorace's saberlock/microsaberlock system will work. Then I'd primarilly focus on making the anims for fluid if needed. Link to comment Share on other sites More sharing options...
razorace Posted November 18, 2003 Share Posted November 18, 2003 I don't put much faith in the possibility of new animations that are useful and any good. They're just too difficult to do and we don't have enough manpowe. Anyway, as for animations we'd like...I can't think of any at the moment but I'm sure I'll find some when I start digging into things. Link to comment Share on other sites More sharing options...
Emon Posted November 18, 2003 Share Posted November 18, 2003 Making animations is overrated. It's not nearly as hard as you think. The attitude of, "Ooh, animations, too hard, screw it" (along with many other things) is why people fail. Link to comment Share on other sites More sharing options...
razorace Posted November 18, 2003 Share Posted November 18, 2003 There's a difference between making animations and making good animations. Link to comment Share on other sites More sharing options...
Emon Posted November 18, 2003 Share Posted November 18, 2003 Who cares if they aren't up to par with JA's? Don't let the high quality intimidate you. Mods for many other games have sub-par animations, and they're fine. Link to comment Share on other sites More sharing options...
razorace Posted November 18, 2003 Share Posted November 18, 2003 Well, if it looks like crap, it's going to stick out like a sore thumb. Link to comment Share on other sites More sharing options...
keshire Posted November 18, 2003 Share Posted November 18, 2003 The hint to making good anims is to do a little research into anatomy. Fluid motion is a must. And I'm not talking about adding tons of frames either. If your motion is fliud there shouldn't be much difference between 5 frames and 100. Other than the slow motion. Though its alot easier when you can make it up as you go along. Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 I'm going to start sorting enums to make it more readable to me at least. by saber, style, stance, weapon, movement, etc. I Don't know if this was done for JK2 but I'll start doing it for jk3. As well as place comments next to each. Link to comment Share on other sites More sharing options...
razorace Posted November 19, 2003 Share Posted November 19, 2003 Sorting them where? In the animation.cfg? I don't think that's a good idea to do it directly in the file, I'm pretty sure that the order is important for some animation stuff. Anyway, this thread has been renamed as per the system suggested in this thread Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 You are correct. Its going in a seperate file. I just need too get it sorted to make it easier on myself when it comes time to do anything with sabers. Link to comment Share on other sites More sharing options...
razorace Posted November 19, 2003 Share Posted November 19, 2003 And what sort of new animations for the sabers are you suggesting? Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 Styles mostly. I'm debating on working on a Flamboyant style. Like Fencing. I've got a rough stance hammered out for it. where the saber flies off the belt into the already outstretched hand. I can do a quick replacement job on fast or tavion style before the source comes out so as to get any kinks ironed out. Then I can add a new style when the source is available. Plus, I'd like to join up with Renegade on the Movie battles mod. right now I'm hammering out anims for Monsoontide's Acklay. Link to comment Share on other sites More sharing options...
razorace Posted November 19, 2003 Share Posted November 19, 2003 So, basically like the one handed style that Dooku used or more like the one handed fighting that Vader used? Anyway, since this really affects the saber system, I suggest you take this discussion over to the saber system brainstorming thread. Especially since it sounds like Renegade is going to use the OJP/MotF saber system in MB. Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 Nope classic fencing. maybe dooku. and to accomplish this I'd need to do new anims. hence the relevency to the new animations topic. when I get ready to move on over to implementing different styles and ways of selecting them then I'll move on over to systems. Link to comment Share on other sites More sharing options...
razorace Posted November 19, 2003 Share Posted November 19, 2003 Well, it's pretty relivent to sabers system now. Making a new style isn't as simple as just creating/replacing the current animations. Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 Looks like I'm moving on to using a spreadsheet to sort the animations especially the saber animations. Also each style has its own set of leg animations. Link to comment Share on other sites More sharing options...
razorace Posted November 19, 2003 Share Posted November 19, 2003 Yeah, I know, but it should be noted that most of the time the leg animations are overrode. You never get to see the Luke style fencer moves. Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 really? Can the override be overridden? Kensai from [sotg] seemed to override the leg animations with his d+f+attack with the dual sabers causing the attack to be slightly skewed. It should be in the samuri stances on lucasfiles. I guess I'll take a look at it. Link to comment Share on other sites More sharing options...
razorace Posted November 19, 2003 Share Posted November 19, 2003 Well from what I remember, it's not overrideable without the code. Of course, there's been some changes to the animation system since JK2 so it might be possible. Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 I'll take a look at it when i get home. And experiment a little. Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 Due to some issues here at work, I had time to organize and categorize all the animations. I have the saber animations categorized by style, parry, and lock. And now I have a good understanding of what touches what and the naming scheme. So now I know where to start when I begin to make my own. Link to comment Share on other sites More sharing options...
BloodRiot Posted November 19, 2003 Share Posted November 19, 2003 Sounds good keshire. are you gonna add new moves or simple arranje a new style fro mthe existing moves? Link to comment Share on other sites More sharing options...
keshire Posted November 19, 2003 Share Posted November 19, 2003 I can do both. I can even adjust combo moves. I want to make my fencing style though. But something like that can wait until after I work on the Droideka. Link to comment Share on other sites More sharing options...
keshire Posted November 21, 2003 Share Posted November 21, 2003 Animations Changes: BOTH_STAND1TO2 14943 16 -1 20 saber on BOTH_STAND2TO1 14943 16 -1 -15 saber off Custom On off animations for variety Move L/R Hang bone to hip to facilitate Ace's Saber Hilt collecting BOTH_SABERSLOW_STANCE 13123 2 -1 60 BOTH_SABERSTAFF_STANCE 1042 10 -1 20 BOTH_SABERDUAL_STANCE 13050 2 -1 20 BOTH_SABERFAST_STANCE 13052 2 -1 60 BOTH_STAND2 15068 2 0 20 Medium Stance Custom Stances, This may Be doable with just stealing from the current anims BOTH_RUN_DUAL 12413 26 0 40 BOTH_RUN_STAFF 12439 14 0 20 BOTH_RUN2 12331 26 0 40 Something a little more realistic. I hate how they hold the saber funny. Should hold single with two hands while running or at a sideways angle. BOTH_SABERTHROW1START 13127 53 -1 20 Throw Forward BOTH_SABERTHROW1STOP 13180 29 -1 20 I'm changing this to an over head vertical throw instead of the current sideways horizontal. BOTH_RUN1 BOTH_RUNBACK1 BOTH_STAND1 BOTH_STAND1IDLE1 BOTH_TURNCROUCH1 BOTH_TURNSTAND1 BOTH_WALK1 BOTH_WALKBACK1 Move l/r hang bone to hip. Guns and hilts will then reside there until the turn on/off animation runs. Most are a measly 12 frames of animation should be able to accurately recreate them. Link to comment Share on other sites More sharing options...
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