Mr. Chopper Posted November 16, 2003 Share Posted November 16, 2003 I'm experimenting with func_train, and I want the object I'm using to exit the map through one wall, and re-enter the room through the opposite wall. I can only get this to work when using 3 path_corners, but I need more for the effect I'm looking for. Something similar to the ship in ns_streets for JKII. Anyone have an idea as to how to do this? Link to comment Share on other sites More sharing options...
wedge2211 Posted November 16, 2003 Share Posted November 16, 2003 There shouldn't be any trouble with more path_corners... Try making sure that the func_train's origin never leaves the world (ie, goes out into the void). Link to comment Share on other sites More sharing options...
Mr. Chopper Posted November 16, 2003 Author Share Posted November 16, 2003 hmm ok... I'll have to find some kind of workaround, then. I want to have "blocks" that will exit one wall of a square room, and re-enter through the opposite wall. Link to comment Share on other sites More sharing options...
Mr. Chopper Posted November 17, 2003 Author Share Posted November 17, 2003 Nevermind, I figured it out. I was cloning my path_corner entities instead of creating new ones, and radiant somehow got duplicate targetnames and such. Weird. Link to comment Share on other sites More sharing options...
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