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Perfect Dark Mod SP/MP Mappers Needed, Join now.


tarafudge

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Welcome to your chance to make one of the best mods available for Jedi Knight II: Jedi Outcast. Recruitment starts immediatly. I myself am a mapper, but I don't have the patience to map the many a levels on the game.

Mappers: 3-5

Skill Level: intermediate, and expert.

Modeler: Just one, we won't die if we don't get one, I'd just like to see perfect dark 64 weapons in the mod. I can model, but not well enough.

One more important detail, if someone has the appropriate technology, maybe a tv card to snapshot the game, creating textures for the mappers to use.

 

Thanks to all, Michael.

 

P.S.: Recruiting, post to this thread or for faster includement e-Mail mdshort@sictaar.com

 

I will check on the status of this thread as often as I can, 2-3 times a day. Commenting is allowed.

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I have discovered we will need some modelers afterall. We also need skinners. A modeler for the skedar ect, and a skinner for Joanna Dark and other characters in the game. This cannot be avoided in the mod. I have come up with a plan for completing this assignment I am starting.

 

1st: Carrington Institute

 

2nd-19th: Sp Missions

 

dataDyne Central -Defection

dataDyne Research Investigation

dataDyne Central -Extraction

Carrington Villa -Hostage One

Chicago -Stealth

GS Building -Reconnaissance

Area 51 -Infiltration

Area 51 -Rescue

Area 51 -Escape

Air Base -Espionage

Air Force One -Antiterrorism

Crash Site -Confrontation

Pelagic II -Exploration

Deep Sea -Nullify Threat

Carrington Institute -Defense

Attack Ship -Covert Assault

Skedar Ruins -Battle Shrine

 

20th-30th: Multiplayer Maps (Combat Simulator) *Optional but Recommended*

 

Skedar

Pipes

Ravine

GS Building

Sewers

Warehouse

Grid

Area 52

Base

Fortress

Villa

Car Park

 

31st-33rd: Classic Multiplayer Maps (Combat Simulator) *Optional*

 

Temple

Complex

Felicity

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