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Random Modelling Questions


KissMyGrits

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Posted

1.You just have to remove a few bones.

 

2.The glm importer is pretty straight forward...go to file...import and select glm format from the file type, select the .glm file and thats it.

Posted

i think it might be a good idea to download the .glm imort plug-in first as 3dsmax does not come with the ability native to it.

 

and finding import/export plugins for 3dsmax is a nightmare.

Posted

I dled the ghoul glm importer and it didn't work. It said the plug-in couldn't be loaded or whatever when I started 3ds max. Is the kyle skeleton in the game or the tools somewhere?! If I do manage to open the kyle glm should I be able to get his skeleton out of it?

Posted

Here are the official toolkits released by raven (for Jedi Outcast):

 

http://www.jediknightii.net/files/index.php?link=file&id=950

 

http://www.jediknightii.net/files/index.php?link=file&id=951

 

Just import the stuff straight from the .XSI

 

You need the updated glm importer if you are using max 5 or 6.

get it here:

 

http://jedidreams.codealliance.ca/downloads/jo/util/max6glmimport2.zip

 

thanx to bobo fett

  • 2 weeks later...

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