KissMyGrits Posted November 21, 2003 Share Posted November 21, 2003 So where do I get Kyle's skeleton for JKA? Also, how can I just get a .glm into 3ds max? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 21, 2003 Share Posted November 21, 2003 Check out my webpage and get the stuff in the tutorials section. http://www3.sympatico.ca/psykopat/ Link to comment Share on other sites More sharing options...
KissMyGrits Posted November 22, 2003 Author Share Posted November 22, 2003 Yeah, that's where I WAS looking. But I'm just wondering what changes need to be made to get this to work for JKA. And is the glm import to 3ds max covered in there? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 22, 2003 Share Posted November 22, 2003 1.You just have to remove a few bones. 2.The glm importer is pretty straight forward...go to file...import and select glm format from the file type, select the .glm file and thats it. Link to comment Share on other sites More sharing options...
eidospsogos Posted November 23, 2003 Share Posted November 23, 2003 i think it might be a good idea to download the .glm imort plug-in first as 3dsmax does not come with the ability native to it. and finding import/export plugins for 3dsmax is a nightmare. Link to comment Share on other sites More sharing options...
KissMyGrits Posted November 23, 2003 Author Share Posted November 23, 2003 I dled the ghoul glm importer and it didn't work. It said the plug-in couldn't be loaded or whatever when I started 3ds max. Is the kyle skeleton in the game or the tools somewhere?! If I do manage to open the kyle glm should I be able to get his skeleton out of it? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 23, 2003 Share Posted November 23, 2003 Here are the official toolkits released by raven (for Jedi Outcast): http://www.jediknightii.net/files/index.php?link=file&id=950 http://www.jediknightii.net/files/index.php?link=file&id=951 Just import the stuff straight from the .XSI You need the updated glm importer if you are using max 5 or 6. get it here: http://jedidreams.codealliance.ca/downloads/jo/util/max6glmimport2.zip thanx to bobo fett Link to comment Share on other sites More sharing options...
eidospsogos Posted November 23, 2003 Share Posted November 23, 2003 you can import .glms with 3dsmax. i have done it with 4 and 5. i downloaded a glm import/export tool for it i found accidentally while getting a milkshape importer. http://jedidreams.codealliance.ca/jk2util.shtml useful stuff on the site. but importing glm's will not imprt the skeleton. and when importing the glm's turn off the load textures options or 3dsmax will crash. Link to comment Share on other sites More sharing options...
KissMyGrits Posted December 4, 2003 Author Share Posted December 4, 2003 Thanks guys. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.