Mr. Chopper Posted November 22, 2003 Share Posted November 22, 2003 How do I keep a lid on the number of portals I have in a map? When I compile it says it's using like 65 MB of memory to do the portals and it's taking forever to compile. Do I need hint brushes to fix this? Where/How do I place them? Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 22, 2003 Share Posted November 22, 2003 You need to make brushes detail, a tutorial can be found here http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml Link to comment Share on other sites More sharing options...
Mr. Chopper Posted November 22, 2003 Author Share Posted November 22, 2003 I've already done that, and I think it's done about as much good as it's going to... Link to comment Share on other sites More sharing options...
idontlikegeorge Posted November 23, 2003 Share Posted November 23, 2003 Have you loaded up the portal file in Gtk? Should look at that, and see if you can optimize your structural brushes in places there are portals that aren't really needed. You may also raise the block the engine default makes portals at (whatever it's called), which I think is set default to 1024 units. Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 23, 2003 Share Posted November 23, 2003 "_blocksize" "2048 2048 2048" in worldspawn. Also if you make everything you possibly can detail in a level then I guarantee you it will compile fast, unless it covers the entire grid in high detail of course (bad anyhow). Link to comment Share on other sites More sharing options...
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