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Textures and switch


alexx860

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Easiest (non script/shader way) is:

 

2 func_usables, one start_on, one start_off in the same place in your map. Texture the top of one with the first texture and the top of the other with your second texture.

 

Give them both the same targetname

 

Make a button/trigger nearby and set it's target value to the targetname above. When you hit it the two func_usables will toggle giving you the appearance of it turning on/off

 

trigger_multiple--->func_usable(1)
               |
               |->func_usable(2)

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