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how do you add a vehicle to a map....?


Vile

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http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm

 

Change the following:

 

NPC entity

-------------

targetname - is swoop1, change to spawn_tie1

NPC_Target - is swoop1, change to spawn_tie1

npc_type - is swoop_mp, change to tie-fighter

optional: change count to the number of times you want it to spawn, setting to 1 means first time only; -1 means unlimited re-spawns.

 

Worldspawn

----------------

spawnscript - is mp/siege_desert, change to mp/siege3_shipspawn

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  • 2 weeks later...
Originally posted by WadeV1589

http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm

 

Change the following:

 

NPC entity

-------------

targetname - is swoop1, change to spawn_tie1

NPC_Target - is swoop1, change to spawn_tie1

npc_type - is swoop_mp, change to tie-fighter

optional: change count to the number of times you want it to spawn, setting to 1 means first time only; -1 means unlimited re-spawns.

 

Worldspawn

----------------

spawnscript - is mp/siege_desert, change to mp/siege3_shipspawn

 

This is digging up an old thread, my apologies. However, I don't understand a few things.

 

1) How do I know what tags to input? What confuses me is that in the example given at http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm targetname, NPC_target, and NPC_type all are swoop1, but WadeV has target name and npc_target proceded by spawn_

 

2) In the worldspawn entity, how do I know what spawnscript to use? The example given at http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm is mp/siege_desert, but WadeV has it as mp/siege3_shipspawn.

 

3) Icarus-where can I get it, or does it ship with the game? And how do you use it?

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