Vile Posted November 27, 2003 Posted November 27, 2003 Grrrrrrr, damn I thought I did it right but still not ingame. I want to add a tie fighter to my map BUT! it wont show, I have the key npc_type equal tie-fighter but nothing.....
WadeV1589 Posted November 27, 2003 Posted November 27, 2003 http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm Change the following: NPC entity ------------- targetname - is swoop1, change to spawn_tie1 NPC_Target - is swoop1, change to spawn_tie1 npc_type - is swoop_mp, change to tie-fighter optional: change count to the number of times you want it to spawn, setting to 1 means first time only; -1 means unlimited re-spawns. Worldspawn ---------------- spawnscript - is mp/siege_desert, change to mp/siege3_shipspawn
Vile Posted November 30, 2003 Author Posted November 30, 2003 ok tie-fighter works now what about other ships besides that one as that seige3_shipspawn thing only does tie fighter, x-wing, and the shuttle
WadeV1589 Posted November 30, 2003 Posted November 30, 2003 It will do anything, just because the NPC_type says rancor_vehicle doesn't mean the targetname and NPC_target can't say swoop1 or spawn_tie1. It will spawn anything, all that matters is the NPC_target and targetname fields.
Vile Posted November 30, 2003 Author Posted November 30, 2003 quick question why on earth do the vehicles spawn activated and fly away?
Vile Posted November 30, 2003 Author Posted November 30, 2003 oh and mean they spawn already activated, as in if someone was in it......
Altus_Thrawn Posted December 13, 2003 Posted December 13, 2003 Originally posted by WadeV1589 http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm Change the following: NPC entity ------------- targetname - is swoop1, change to spawn_tie1 NPC_Target - is swoop1, change to spawn_tie1 npc_type - is swoop_mp, change to tie-fighter optional: change count to the number of times you want it to spawn, setting to 1 means first time only; -1 means unlimited re-spawns. Worldspawn ---------------- spawnscript - is mp/siege_desert, change to mp/siege3_shipspawn This is digging up an old thread, my apologies. However, I don't understand a few things. 1) How do I know what tags to input? What confuses me is that in the example given at http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm targetname, NPC_target, and NPC_type all are swoop1, but WadeV has target name and npc_target proceded by spawn_ 2) In the worldspawn entity, how do I know what spawnscript to use? The example given at http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm is mp/siege_desert, but WadeV has it as mp/siege3_shipspawn. 3) Icarus-where can I get it, or does it ship with the game? And how do you use it?
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