ondrahosek Posted December 1, 2003 Share Posted December 1, 2003 So, folks... I have decided to make a TC mod for Jedi Academy. It is going to use JKO files (sorry, but it would be the end of me if I put JKO files for download...), so you'll have to have that installed. I will try to get all of the bugs out that the old "copy the files and rename them to 0_assets#" method contained. I hope it won't lose any of the JKO feeling... Wish me luck. *goes off to convert strings to new format* Link to comment Share on other sites More sharing options...
Wudan Posted December 6, 2003 Share Posted December 6, 2003 So, um ... if it requires you to have Outcast, then why would somebody need or want this mod? Link to comment Share on other sites More sharing options...
Covax Posted December 7, 2003 Share Posted December 7, 2003 Both JKO Maps and Textures are available to download from a few sites, so you don't have to OWN the game. Link to comment Share on other sites More sharing options...
Teancum Posted January 5, 2004 Share Posted January 5, 2004 Actually, I've been doing a lot of work in my spare time on this. I've fixed quite a few Icarus scripts, and a few other things. I have artus_mine working perfectly, kejim_post works except for Jan's waypoint problems, and I'm working on Keji_Base, but there's a set of locked doors before the end that I can't get to open. Wudan: The only answer I can give is that people want the new JA features to play JO. In fact, I was thinking of making a "Kyle Race" down the road for the mod. Then the player can use different variants of Kyle, and not just his "bantha herder" outfit as everyone calls it. Link to comment Share on other sites More sharing options...
keestuijp Posted January 5, 2004 Share Posted January 5, 2004 I think it's a great idea! good luck! Link to comment Share on other sites More sharing options...
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