GarethBTheKing Posted December 9, 2003 Share Posted December 9, 2003 iv made a model in milkshape for a o'neill for the SG mod team and now need tomake this model into a character to play as in multyplayer and have no clue how can someone please talk me through it step by step im desprate thanks Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 10, 2003 Share Posted December 10, 2003 Step 1-Buy 3D studio max 4.0 or 5 or 6. When you are done with step one, come see me again. Link to comment Share on other sites More sharing options...
GarethBTheKing Posted December 10, 2003 Author Share Posted December 10, 2003 well i cant buy it cos im 15 so i dont have a credit card and it aint sold in the shops so im going to download the 30 day trial if it works this time last time it froze at 100 % Link to comment Share on other sites More sharing options...
GarethBTheKing Posted December 10, 2003 Author Share Posted December 10, 2003 well i cant cos i have wrong opperating system Link to comment Share on other sites More sharing options...
Celladur Posted December 13, 2003 Share Posted December 13, 2003 You can use Milkshape to create models for JA. Theres a plugin somewhere on the net that exports milkshape files into .glm. Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 13, 2003 Share Posted December 13, 2003 Originally posted by Celladur You can use Milkshape to create models for JA. Theres a plugin somewhere on the net that exports milkshape files into .glm. It converts files into .MD3s, which can then be coverted into GLMs through MD3View - the only problem is, you can only convert a model into GLM through MD3View if it has 1 frame of animation! Also, I think it doesn't even export the bones, so don't even bother. Link to comment Share on other sites More sharing options...
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