Tiko Posted December 13, 2003 Share Posted December 13, 2003 Alright, hey guys! I'm new to the mapping scene and I have a question. I've been using a tutorial at: http://richdiesal.jedioutcastmaps.com/tutorials/index.html In the first actual lesson, at the end it says this: Now up in the BSP menu, choose "BSP FullVis." A DOS windows will pop up. Don't worry if it sits there for a while - even a basic room like this may take up to two minutes depending on what kind of system you have. Now, I realise these tutorials are for JO, but I was told they'd work for JA. Anyways, when I go to my BSP menu, I don't get that choice. Now, what would I use? BTW, I haven't configured it to be a MP map so this would refer to SP. Any help would be appreciated! Thanks! Link to comment Share on other sites More sharing options...
Lil Killa Posted December 13, 2003 Share Posted December 13, 2003 Personaly I use (bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2) for my normal compiles and (bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8) for my final compiles. Someone is probably going to come on here and say something completely different or recomend you use q3maptoolz but this is what I use.... Link to comment Share on other sites More sharing options...
WadeV1589 Posted December 13, 2003 Share Posted December 13, 2003 If you just want to check out the structure of your map use Q3Map2: (single) BSP -meta To check out vis do the one above followed by Q3Map2: (single) -vis[/b] To check out lighting...if you've changed the structure of the map or added a new shader based light use bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2, if you've just added or removed or changed the values of entity lights or the intensity in a shader file use without modifying the world brushes use bsp_Q3Map2: (single) -light -fast -super 2 -filter. The last stage, light re-loads the .map file now (thanks to YDNAR's compiler) so if you want to change the lighting you can do easily by moving the lights around or adding new lights in the .map file, saving it then using the (single) light option. It's a great time saver Link to comment Share on other sites More sharing options...
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