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The mapping newbie strikes back!


|GG|Carl

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You need to place the speakers in a direct line with their triggers.

 

I.E. The speakers cannot be in the next room, through a wall, through a door, etc. One speaker can play different sounds, triggered by different triggers, but at different times. Only one speaker is needed per room type thing.(I did this once in a JO map, working on it in JA)

 

Hope this helps,

cyb

 

P.S. Same principle if you use the text speakers:blubounc: :ltblubou::urpboun::redbounc::yelbounc::grnbounc::bounc4::bounc5:

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Originally posted by gothicX

For as far as I know, the speaker problem is solved via MSN (again.) :p

Yeah, gothicX helped me out (again :doh: ).

 

Originally posted by cyb

P.S. Same principle if you use the text speakers

text speakers?

Never heard of it... What do they do?

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