|GG|Carl Posted December 30, 2003 Author Share Posted December 30, 2003 *bump* No one knows? Link to comment Share on other sites More sharing options...
cyb Posted January 3, 2004 Share Posted January 3, 2004 You need to place the speakers in a direct line with their triggers. I.E. The speakers cannot be in the next room, through a wall, through a door, etc. One speaker can play different sounds, triggered by different triggers, but at different times. Only one speaker is needed per room type thing.(I did this once in a JO map, working on it in JA) Hope this helps, cyb P.S. Same principle if you use the text speakers:blubounc: Link to comment Share on other sites More sharing options...
GothiX Posted January 3, 2004 Share Posted January 3, 2004 For as far as I know, the speaker problem is solved via MSN (again.) Link to comment Share on other sites More sharing options...
|GG|Carl Posted January 4, 2004 Author Share Posted January 4, 2004 Originally posted by gothicX For as far as I know, the speaker problem is solved via MSN (again.) Yeah, gothicX helped me out (again ). Originally posted by cyb P.S. Same principle if you use the text speakers text speakers? Never heard of it... What do they do? Link to comment Share on other sites More sharing options...
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