Jayna_RPG Posted January 3, 2004 Share Posted January 3, 2004 First of all, I am EXTREMELY sorry if this has been asked 50 million times before, but when I tried making a search for that, it keeps bugging me that JO is too small a word for it to do a search... I dunno... Anyways, my apologies. My JO models mess up in JA, making only use of 1 saber etc, you all know what I'm talking about I'm sure. When I use ModView, it yells at me that I have too many bones. So I want to fix 'em. What do I use? Make it easy for me, please! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 4, 2004 Share Posted January 4, 2004 You cant, only the original author can make the necessary changes to make it fully compatible. If you are desperate: the only way would be to import the GLM into 3D max and re-weight the character to the skeleton and leave out the un-needed bones. Link to comment Share on other sites More sharing options...
Jayna_RPG Posted January 4, 2004 Author Share Posted January 4, 2004 Is 3DS Max the only program I can use to do this? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 4, 2004 Share Posted January 4, 2004 I'm pretty sure 3d max is the only one able to do the job. There's a 30 day trial version available at discreet.com good luck. Link to comment Share on other sites More sharing options...
Jayna_RPG Posted January 4, 2004 Author Share Posted January 4, 2004 Alright so I got 3dsmax6... Now what do I do... Any tutorials out there that will help me edit an existing model? Link to comment Share on other sites More sharing options...
Jayna_RPG Posted January 6, 2004 Author Share Posted January 6, 2004 Well I found someone to help me, and it's a long process but once I know how to do it: woohoo! Link to comment Share on other sites More sharing options...
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