razorace Posted January 4, 2004 Share Posted January 4, 2004 Ok dokie. I'm putting the finishing touches on a port of the Masters of the Force True View (realistic first person view) system. And, yes, I'm porting it due to popular demand. Thanks for letting me know that True View mattered to you guys. I'll be adding it to the OJP repository soon. Link to comment Share on other sites More sharing options...
Jedi Luke Posted January 4, 2004 Share Posted January 4, 2004 Sounds good Razorace! . Obviously for MP but will there be one for SP? Link to comment Share on other sites More sharing options...
Darth Sun Posted January 4, 2004 Share Posted January 4, 2004 Razor: That's great! Good addition indeed. Jedi Luke: The SP source code is not available, thus this is impossible to implement in SP, unfortunetly. Link to comment Share on other sites More sharing options...
Jedi Luke Posted January 4, 2004 Share Posted January 4, 2004 Yeah, I guess I always knew that there'd never be one for SP as long as the SP source code's not released. It's my first time in this forum and I was being very hopeful. Still it's good to know that trueview has been released for MP . Link to comment Share on other sites More sharing options...
Wudan Posted January 4, 2004 Share Posted January 4, 2004 Is TrueView still going to be based on 'eye' tags or whatever it was? Link to comment Share on other sites More sharing options...
Marker0077 Posted January 4, 2004 Share Posted January 4, 2004 It's nice that you are improving the first person melee code RA but I highly recommend you default the melee combat to third person view. You know as well as I do most people do not RTFM & this will be a turn off for alot of people. Granted, no it's not your fault that they don't RTFM but it's really neither here nor there. *If* you want to boost the mods popularity, I highly suggest you default first person view to off. Just a suggestion. Link to comment Share on other sites More sharing options...
Wudan Posted January 4, 2004 Share Posted January 4, 2004 It's already going to be that way - it's Basic, and having it default to 'on' would be against razor's common-sense, if Ii have an understanding of his reasoning by now. TrueView is an accurate way of doing a 'first person light-saber mode' which has been highly requested, and since there's no blatant technical advantage to fighting in first person, it's in - very cool stuff indeed. Link to comment Share on other sites More sharing options...
razorace Posted January 4, 2004 Author Share Posted January 4, 2004 Originally posted by Wudan Is TrueView still going to be based on 'eye' tags or whatever it was? Yep, I beleive it tries to use the Head_eyes tag and if not found, the head_front tag. Unfortunately, some models have eyes that are too sunk into the model's bodies, so I include a trueview.cfg that automatically moves the camera (foreward or backward) to prevent the model's face from poking thru the camera screen. As for the options, I learned the hard way that people are too stupid to realize that True View is a togglable option. As such, I've set things up so that it defaults off but is activatable by just switching to first person while in saber or melee mode. The rest of the stuff is controllable by cvars. Link to comment Share on other sites More sharing options...
Wudan Posted January 5, 2004 Share Posted January 5, 2004 Cool deal Link to comment Share on other sites More sharing options...
Marker0077 Posted January 7, 2004 Share Posted January 7, 2004 Originally posted by Wudan It's already going to be that way - it's Basic, and having it default to 'on' would be against razor's common-sense, if Ii have an understanding of his reasoning by now. This was defaulted to on in MotF. That's why I brought it up. Originally posted by razorace Unfortunately, some models have eyes that are too sunk into the model's bodies, so I include a trueview.cfg that automatically moves the camera (foreward or backward) to prevent the model's face from poking thru the camera screen. If some points are better than others with certain models (& this doesn't always find it automatically), you could have a models view cfg file that has certain coordinates set by the model name. This would be similar to how JediMod had the cfg file for setting the various scaling options. Originally posted by razorace As for the options, I learned the hard way that people are too stupid to realize that True View is a togglable option. mmm, it's not really a stupidity thing. You have to realize man, most people are not developers so you should take into consideration you do have alot of users that are "fresh out the box". Hell, when I first tried MotF I didn't even know there was a third/first person toggle in the base game & why would I? It automatically toggles between the 2 views by default & that's how everyone likes it (for the base game at least), so we would never go looking for that button thus not even know it exists. Speaking of MotF, make sure there is a readme this time (which I'm sure there is). :-) Link to comment Share on other sites More sharing options...
razorace Posted January 8, 2004 Author Share Posted January 8, 2004 Originally posted by Marker0077 you could have a models view cfg file that has certain coordinates set by the model name. That's the way it was in MotF and the way it is now. I specifically modeled it after the JediMod stuff so people would understand how to use it. "RTFM" comes to mind. Speaking of MotF, make sure there is a readme this time (which I'm sure there is). :-) MotF always had a readme and a manual. Maybe you got a repacked version. Link to comment Share on other sites More sharing options...
Marker0077 Posted January 8, 2004 Share Posted January 8, 2004 Originally posted by razorace "RTFM" comes to mind. lol, I'm not a tester man. I'm supposed to be playing at least 1 hour everyday & I don't even usually get to that. All this crap I'm getting into is just consuming all of my time. I so need more staff. Originally posted by razorace MotF always had a readme and a manual. Maybe you got a repacked version. Oh that's right, now I remember, the third person/first person thing just wasn't covered in there. Something about the controls or something. Woteva, I was just teasing you anyways, I'm sure everything is set up great. Link to comment Share on other sites More sharing options...
razorace Posted January 8, 2004 Author Share Posted January 8, 2004 It was all covered in detail in the MotF manual. I beleive I only missed the definition of one cvar in there. And I also doced the hell out of it for OJP. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.