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WIP : Covenant Elite Plasma Sword


ShovelHead

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Posted

h1.jpg

I noticed in a couple forums ppl requesting this model.

I thought I'd take a crack at it since I hadn't seen it out yet.

I'm happy enough with the model itself.

Despite the lack of real good screenshots of it .

So if anyone can tell me if it is accurate that would help.

I still want to make a shader for it so that it glows like it does in HALO.

But I'm kinda stuck on that right now.

Anyone with shader experience stumbling upon this thread that could help e-mail me at egor1020@msn.com

Thanks in advance.

Posted

models/weapons2/saber_covenant/crystal

{

qer_editorimage models/weapons2/saber_covenant/crystal

qer_trans 0.5

surfaceparm nonopaque

surfaceparm trans

q3map_material Glass

q3map_nolightmap

{

map models/weapons2/saber_covenant/crystal

blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR

}

{

map models/weapons2/saber_covenant/crystal

blendFunc GL_ONE GL_ONE

tcGen environment

}

}

 

This is the current shader.

So what line would I change?

Remember I'm still new to all this stuff.

Posted

models/weapons2/saber_covenant/crystal

{

qer_editorimage models/weapons2/saber_covenant/crystal

qer_trans 0.5

surfaceparm nonopaque

surfaceparm trans

q3map_material Glass

{

map $lightmap

}

{

map models/weapons2/saber_covenant/crystal

blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR

}

{

map models/weapons2/saber_covenant/crystal

blendFunc GL_ONE GL_ONE

glow

tcGen environment

}

 

 

Should do the trick.

Posted

Well that didn't have the effect I was looking for but it did make the model look better.

 

 

 

 

scrn_002.jpg

This is a sceenshot from HALO.

I need it to do this without washing out the model itself.

Since it is a different game engine I'm not sure how JA will handle that kind of shader command.

If at all.

I did toy with making a shell around the model then applying a shader to the shell but it looked to solid.

It looked like a shell and not an aura.

Posted

h2.jpg

 

Ah much better.

Still not real bright but its getting there.

Thnx alot gothicX.

My dumbass just checked it in the selection console the first time and not in the actual game.

I'm embarrassed.

And dynamic glow is the key.

Posted

Uhm... sorry for raining on your parade but that's not very correct.

 

the Plasma comes out of a device the Cov's are holding, and the blade part's firey, I've seen people makea some what firey blade in JK2

 

http://halo.bungie.org/guns/cov.energyblade.jpg (sry, picture wouldn't show)

 

you can see the device he's holding in this picture kind of, what you did looks like you made just the blade and not the device

Posted

Thanks for the heads up on that RaSiN'

I never played HALO until a few days ago so I had little to no knowledge of the weapons makeup.

I couldn't even find any good screen shots.

I went with what I had.

I'm not seeing the device that your talking about.

I guess it's part of the handle?

I might make a version 2 if I had more to go on.

Posted

If you make a version 2, maybe you can make it so if you use blue/green....etc hilt colors the color changes?

 

BTW: Shovel if you look at the hand closely you'll see the part he's talking about.

Posted

Yeah I saved the pic and looked at it alittle closer. So I see what looks like a handle in his hand.

All the pics I have so far are from the other angle.

Since it is technically a hilt I would have to just make each hilt /model a different color.

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