ShovelHead Posted January 5, 2004 Share Posted January 5, 2004 I noticed in a couple forums ppl requesting this model. I thought I'd take a crack at it since I hadn't seen it out yet. I'm happy enough with the model itself. Despite the lack of real good screenshots of it . So if anyone can tell me if it is accurate that would help. I still want to make a shader for it so that it glows like it does in HALO. But I'm kinda stuck on that right now. Anyone with shader experience stumbling upon this thread that could help e-mail me at egor1020@msn.com Thanks in advance. Link to comment Share on other sites More sharing options...
GothiX Posted January 5, 2004 Share Posted January 5, 2004 For the glow, simply add a "glow" line to the shader's lightmap stage. Link to comment Share on other sites More sharing options...
ShovelHead Posted January 5, 2004 Author Share Posted January 5, 2004 models/weapons2/saber_covenant/crystal { qer_editorimage models/weapons2/saber_covenant/crystal qer_trans 0.5 surfaceparm nonopaque surfaceparm trans q3map_material Glass q3map_nolightmap { map models/weapons2/saber_covenant/crystal blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR } { map models/weapons2/saber_covenant/crystal blendFunc GL_ONE GL_ONE tcGen environment } } This is the current shader. So what line would I change? Remember I'm still new to all this stuff. Link to comment Share on other sites More sharing options...
GothiX Posted January 5, 2004 Share Posted January 5, 2004 models/weapons2/saber_covenant/crystal { qer_editorimage models/weapons2/saber_covenant/crystal qer_trans 0.5 surfaceparm nonopaque surfaceparm trans q3map_material Glass { map $lightmap } { map models/weapons2/saber_covenant/crystal blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR } { map models/weapons2/saber_covenant/crystal blendFunc GL_ONE GL_ONE glow tcGen environment } Should do the trick. Link to comment Share on other sites More sharing options...
ShovelHead Posted January 5, 2004 Author Share Posted January 5, 2004 Well that didn't have the effect I was looking for but it did make the model look better. This is a sceenshot from HALO. I need it to do this without washing out the model itself. Since it is a different game engine I'm not sure how JA will handle that kind of shader command. If at all. I did toy with making a shell around the model then applying a shader to the shell but it looked to solid. It looked like a shell and not an aura. Link to comment Share on other sites More sharing options...
GothiX Posted January 5, 2004 Share Posted January 5, 2004 Do you have any dynamic glow effect at all on your PC? Link to comment Share on other sites More sharing options...
ShovelHead Posted January 5, 2004 Author Share Posted January 5, 2004 Do you mean am I running JA with "Dynamic Glow " on? Cause I'am. But if thats not what you mean then I dunno. Link to comment Share on other sites More sharing options...
GothiX Posted January 5, 2004 Share Posted January 5, 2004 What I mean is: Do you actually see a glow effect anywhere in the game? Link to comment Share on other sites More sharing options...
ShovelHead Posted January 5, 2004 Author Share Posted January 5, 2004 Ah much better. Still not real bright but its getting there. Thnx alot gothicX. My dumbass just checked it in the selection console the first time and not in the actual game. I'm embarrassed. And dynamic glow is the key. Link to comment Share on other sites More sharing options...
Eldritch Posted January 5, 2004 Share Posted January 5, 2004 Personally, I prefer that glow to the one that it has in Halo. Link to comment Share on other sites More sharing options...
GothiX Posted January 5, 2004 Share Posted January 5, 2004 What Eldritch said. Link to comment Share on other sites More sharing options...
ShovelHead Posted January 6, 2004 Author Share Posted January 6, 2004 I consider it done now. http://pcgamemods.com/3719/ Enjoy. Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted January 6, 2004 Share Posted January 6, 2004 Uhm... sorry for raining on your parade but that's not very correct. the Plasma comes out of a device the Cov's are holding, and the blade part's firey, I've seen people makea some what firey blade in JK2 http://halo.bungie.org/guns/cov.energyblade.jpg (sry, picture wouldn't show) you can see the device he's holding in this picture kind of, what you did looks like you made just the blade and not the device Link to comment Share on other sites More sharing options...
ShovelHead Posted January 6, 2004 Author Share Posted January 6, 2004 Thanks for the heads up on that RaSiN' I never played HALO until a few days ago so I had little to no knowledge of the weapons makeup. I couldn't even find any good screen shots. I went with what I had. I'm not seeing the device that your talking about. I guess it's part of the handle? I might make a version 2 if I had more to go on. Link to comment Share on other sites More sharing options...
CaladienJedi Posted January 6, 2004 Share Posted January 6, 2004 If you make a version 2, maybe you can make it so if you use blue/green....etc hilt colors the color changes? BTW: Shovel if you look at the hand closely you'll see the part he's talking about. Link to comment Share on other sites More sharing options...
ShovelHead Posted January 6, 2004 Author Share Posted January 6, 2004 Yeah I saved the pic and looked at it alittle closer. So I see what looks like a handle in his hand. All the pics I have so far are from the other angle. Since it is technically a hilt I would have to just make each hilt /model a different color. Link to comment Share on other sites More sharing options...
mavrickhunterZ Posted January 6, 2004 Share Posted January 6, 2004 CCCCCOOOOOOOOOLLLLLLLLLL the sword!!!!!!! keep going at it.!!!!!! Link to comment Share on other sites More sharing options...
CaladienJedi Posted January 6, 2004 Share Posted January 6, 2004 Oh i see what you mean. I thought the whole thing was a saber:P Link to comment Share on other sites More sharing options...
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