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Darth Revan Reincarnate 1.1: Extra chEEse


Lil' Jawa

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Just finished it, it's available to download at here or if that link doesn't work then here.

For those of you already running a game started with 1.0 it shouldn't cause a problem though if you are before Dantooine you might want to think about restarting as you wont have to do jedi training there at all anymore.

 

Changes:

- Added a dialog with the door ;) , so now you can choose any jedi class you want.

- You may also choose alignment and which gear you want for starts(lightsabre-wise, this isn't a cheat) ;)

- You don't have to redo training on Dantooine now - Big Thx to HazardX for globals!

- Also some other minor changes I can't think of now but they're there, play it and see for yourself.

- Stay tuned for future projects, bigger, badder and uhh..better? :)

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It isn't working for me at all. I get 100xp for the door opening and that is it. I can even open the door myself without switching to Trask. Am I supposed to compile all of those .ncs files or something before copying the door file to my override folder?

 

Stator

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Originally posted by Stator

It isn't working for me at all. I get 100xp for the door opening and that is it. I can even open the door myself without switching to Trask. Am I supposed to compile all of those .ncs files or something before copying the door file to my override folder?

 

Stator

 

You edited it or is it original? does the same thing happen with all dialog choices or just with some?

Try seeing if you didn't forget to copy some file too, that might be it.

 

Btw NCS are compiled, NSS are not compiled.

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Originally posted by Lil' Jawa

You edited it or is it original? does the same thing happen with all dialog choices or just with some?

Try seeing if you didn't forget to copy some file too, that might be it.

 

Btw NCS are compiled, NSS are not compiled.

 

It's the original I downloaded today. Version 1.1. I haven't edited anything. I decompressed the .rar file and place the k_penddoor01.ncs fle in my override folder. Then I started a new game and those were the results. Never had any door dialog options. I deleted that file and downloaded it again in case I had a corrupted download but no changes.

 

Stator

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I just realized what I did wrong and boy do I feel dumb. I needed to install all of the .ncs files into my override folder. Now I need to learn how to script without using the nwn toolset. I need to change the items for light side players. They still get the sith mask and darth revan's robes....hehehe.

 

Thanks for the hard work and don't let programming illiterates like me slow you down.

 

Stator

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@Jawa:

I've found one thing you could improve:

You call 10x UT_DarkHigh to make the player evil, but you only need to do this once:

 

SetGoodEvilValue(oTarget, 0); // to become evil

SetGoodEvilValue(oTarget, 50); // to become neutral

SetGoodEvilValue(oTarget, 100); // to become good

 

It's a great mod, keep up the good work! :)

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Originally posted by HazardX

@Jawa:

I've found one thing you could improve:

You call 10x UT_DarkHigh to make the player evil, but you only need to do this once:

 

SetGoodEvilValue(oTarget, 0); // to become evil

SetGoodEvilValue(oTarget, 50); // to become neutral

SetGoodEvilValue(oTarget, 100); // to become good

 

It's a great mod, keep up the good work! :)

 

thx i'll be sure to add that if I do a next ver and thx fer globals again :)

 

 

 

Stator: no it is my fault I forgot to change readme to explain to copy all files not just k_penddoor01.ncs(which was the only one in 1.0).

If you want to change items given just look in the appropriate jawa_giveitem(1 I think was good, might be wrong though), recompile it and it should give you correct one.

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Let me start off by saying that the only scripting experience I have is from playing around with the NWN toolset. I get completely lost trying to use command line compilers and decompilers. I can't even begin to write a script from scratch. With the NWN toolset, I have learned quite a bit and can do a decent job understanding how a script was made when I view it in the toolset.

 

With all of that being said, I have discovered what my biggest problem was. The SoU and HotU expansions make some changes to the base toolset and it is incompatible with KotOR. After making a dual install with a completely unmodified toolset, I can now write scripts or modify scripts that will be recognized by KotOR. I believe that I read this somewhere before but I couldn't find the post. This is basically info for other neophyte scripters like myself. You can use the NWN toolset but you need a fresh, unmodified installation.

 

Lil' Jawa:

 

I am toying with your scripts to try and add the jedi classes along with the alignments to determine your starting items. Basically I am trying to accomplish what I stated in the pm that I sent you. Once I have that working correctly, I will send you a copy to look at. After that I intend to incorporate your scripts with some of the model changing scripts people have been working on. Hopefully everything will mesh together well.

 

To all of you modders working on KotOR, I want to say THANK YOU for your efforts. You are giving all of us a chance to play the game in different ways and my hat goes off to you for that.

 

Stator

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Originally posted by Stator

With all of that being said, I have discovered what my biggest problem was. The SoU and HotU expansions make some changes to the base toolset and it is incompatible with KotOR. After making a dual install with a completely unmodified toolset, I can now write scripts or modify scripts that will be recognized by KotOR. I believe that I read this somewhere before but I couldn't find the post. This is basically info for other neophyte scripters like myself. You can use the NWN toolset but you need a fresh, unmodified installation.

 

Stator,

Just a couple of newb questions. I also have SOU and HOTU installed and so compiling KOTOR scripts in the toolset doesn't work for me and in addition, I haven't the faintest clue how to work command-line script utilities.

How did you go about installing an unmodified NWN Toolset? Did you use your original installation disks, and if so, did you install it on the same drive/partition? If not, where did you get an unmodified copy of the toolset?

Thanks in advance,

Vic

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This is how you do it Vustare.

 

First off uninstall NWN. Remember to back up anything important like portraits and modules first. Next install the original NWN. As soon as you are finished, copy the entire NWN folder to your desktop and then rename it. You can even make the folder read only if you desire. Now you will have a clean install of nwn on your desktop and you can use that for the toolset. Simply install SoU and HotU. They will both go straight to the original install on your hard drive and they will overlook the renamed version that sits on your desktop.

 

If you have any other questions just shout.

 

Stator

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WOOHOO!!! YABBA DABBA DOO!!! :D :D :D

 

I did it. I know this is small potatoes to you real modders but it's fantastic for me. Thanks to your original builder module and the source scripts for the revan 1.1 mod, I have been able to set up the game to play just as I wanted. I can now start off as a jedi before my first battle and I can start with items based on your jedi class.

 

Guardian - blue jedi robe and blue saber

Sentinel - brown jedi robe and yellow saber

Consular - red jedi robe and green saber

 

I may have the saber colors mixed up but that is easy to fix. For someone like me who doesn't have any formal training, this is a wonderful feeling. Thanks to Lil' Jawa for posting his work to get me started and to all of the other modders who have been kind enough to post there findings and to answer questions. I simply feel great. Thanks again to everyone.

 

Stator

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I would happily share the files but I have one small little problem. I don't have anywhere to upload them to. If anyone is willing to post them somewhere, I will gladly send the source and compiled scripts to them. One thing to remember though. This is not my work. It is only a modified version of the work done by Lil' Jawa. All credit goes to him, not me.

 

Stator

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Is there an .nss to .ncs compiler that doesn't actually need NWN?

 

 

 

edit: Could anyone give me the default install directory of NWN and the file structure (i mean the place of the Override directory)? Maybe Torlack's compiler will work then with the nss editor.

 

Thanks in advance

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Originally posted by OSIFRACRAT

Huge newb question: How someone who has no idea what you guys are talking about, go about installing this lovely mod?

 

Real easy OSIFRACRAT. Go to Lil Jawa's site and download the Revan 1.1 mod. It's in zip format. Extract the files to your KotOR override folder. Start a new game and have fun.

 

Right after Trask opens the door you will get some dialogue options. You will be able to pick your jedi class, alignment, and starting jedi gear. Have fun with it. I know that I have.

 

Stator

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