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alexx860

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Posted

You can have Q3Map2 do it for you. It creates a clip brush for every surface, which is inefficient, but a lot easier, and more uniform and accurate on complex models, despite the nature of one surface = one brush. We're still waiting for ydnar to write some better code for that...

Posted

that would just make the branches and leaves solid aswell which wouldnt look too good if u shot a rocket at it. its better just to make a 6 sided cylinder around the trunk, it doesnt have to be accurate

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