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Brush Limit?


MightyMidget

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Posted

HEHE! This is good news.... lol, my next question is would it be a problem if i made a 20000 brush map? If so then for what reasons? Supposing i used proper vis blocking i figure i could get it to run quite well on a medium to high end machine... that is if vis blocking is effective? Is it safe to say that a 10k brush map with 8000 brushes not being drawn will play like a 2000 brush map? If so then it shouldn't be a problem right?

Posted

Maximum of 32,768 brushes by the compiler. The amount of brushes doesn't matter so much as is how many surfaces are drawn at once.

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