MightyMidget Posted January 20, 2004 Share Posted January 20, 2004 Whats the max brush limit for a map? Anyone know? That is for JA.. Link to comment Share on other sites More sharing options...
WadeV1589 Posted January 20, 2004 Share Posted January 20, 2004 Don't think there is one...per se. Link to comment Share on other sites More sharing options...
MightyMidget Posted January 20, 2004 Author Share Posted January 20, 2004 HEHE! This is good news.... lol, my next question is would it be a problem if i made a 20000 brush map? If so then for what reasons? Supposing i used proper vis blocking i figure i could get it to run quite well on a medium to high end machine... that is if vis blocking is effective? Is it safe to say that a 10k brush map with 8000 brushes not being drawn will play like a 2000 brush map? If so then it shouldn't be a problem right? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted January 20, 2004 Share Posted January 20, 2004 well.. theres only one way to find out.. compile.. and run it. Then send it to people to test it... so they can check there FPS. Link to comment Share on other sites More sharing options...
Emon Posted January 20, 2004 Share Posted January 20, 2004 Maximum of 32,768 brushes by the compiler. The amount of brushes doesn't matter so much as is how many surfaces are drawn at once. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.