alexx860 Posted January 25, 2004 Share Posted January 25, 2004 hello, i had make picture in a room, but i have a problem : refusing to load <picture path>, i dont remind me but there is non-2-dims and lightmap, i dont really know... and the picture will not display thanx alexx860 Link to comment Share on other sites More sharing options...
WadeV1589 Posted January 25, 2004 Share Posted January 25, 2004 Any image you try to load must abide by a few rules: 1) it has to be standard encoded if it is a JPEG file (there are two types in option of any program that can save JPEG - Standard (or another word) and Progressive (nearly always called progressive)). 2) the dimensions of the image (the width and height) must both be a power of two, e.g. 512 width by 256 height is valid while 550x400 is not. ** Valid powers of 2 are 2,4,8,16,32,64,128,256,512,1024...don't go past 1024 unless you REALLY need to (which you most likely won't) Link to comment Share on other sites More sharing options...
Druid Bremen Posted January 25, 2004 Share Posted January 25, 2004 Rofl, why would you need to go over 1024? That sounds a bit overboard. Link to comment Share on other sites More sharing options...
alexx860 Posted January 25, 2004 Author Share Posted January 25, 2004 ok thank you ^^ Link to comment Share on other sites More sharing options...
GothiX Posted January 25, 2004 Share Posted January 25, 2004 Originally posted by Druid Bremen Rofl, why would you need to go over 1024? That sounds a bit overboard. Terrain/portalsky. Link to comment Share on other sites More sharing options...
WadeV1589 Posted January 25, 2004 Share Posted January 25, 2004 Yeah if you do large terrain bigger images are vastly better. Also imagine you wanted to do a really big building with high towering walls, you have 2 choices, 1) use smaller textures stretched and place decals on top, 2) use larger textures so the tiling is less apparent and there is detail. There is always a reason to go overboard Link to comment Share on other sites More sharing options...
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