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alexx860

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Any image you try to load must abide by a few rules:

 

1) it has to be standard encoded if it is a JPEG file (there are two types in option of any program that can save JPEG - Standard (or another word) and Progressive (nearly always called progressive)).

2) the dimensions of the image (the width and height) must both be a power of two, e.g. 512 width by 256 height is valid while 550x400 is not. **

 

Valid powers of 2 are 2,4,8,16,32,64,128,256,512,1024...don't go past 1024 unless you REALLY need to (which you most likely won't)

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Yeah if you do large terrain bigger images are vastly better.

 

Also imagine you wanted to do a really big building with high towering walls, you have 2 choices, 1) use smaller textures stretched and place decals on top, 2) use larger textures so the tiling is less apparent and there is detail.

 

There is always a reason to go overboard :p

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