Hekx Posted February 19, 2004 Share Posted February 19, 2004 I can host. Email me at hekxed [at] ntlworld.com. Link to comment Share on other sites More sharing options...
Sunslayer Posted February 22, 2004 Share Posted February 22, 2004 Can anyone explain to me where I'd find the file that contains texture info for the Qel-Droma robes so I can make them white only? Link to comment Share on other sites More sharing options...
T7nowhere Posted February 22, 2004 Share Posted February 22, 2004 Originally posted by Sunslayer Can anyone explain to me where I'd find the file that contains texture info for the Qel-Droma robes so I can make them white only? The texture for Qel-Droma robes is "PMBI01" is if you want the tan jedi robes you need to look at N_JediCoutF01 to N_JedimenM03 if you take one male and one female vesion and name them to PMBI01 and PFBI01 that should do what you want. although that will make all the brown robes look tan so change the numerical part to a number not used say 20 on both and that will make them unique. I think. It's worth a try edit: oh I also forgot to mantion that the number on the tex has to be the same as the TextureVar in the g_a_jedirobe06.uti(which is Qel-Droma's) oh ya one more thing you might have to edit a new model and tex type in Appearance.2da. Link to comment Share on other sites More sharing options...
Commas Posted February 23, 2004 Share Posted February 23, 2004 Originally posted by T7nowhere The texture for Qel-Droma robes is "PMBI01" is if you want the tan jedi robes you need to look at N_JediCoutF01 to N_JedimenM03 if you take one male and one female vesion and name them to PMBI01 and PFBI01 that should do what you want. although that will make all the brown robes look tan so change the numerical part to a number not used say 20 on both and that will make them unique. I think. It's worth a try edit: oh I also forgot to mantion that the number on the tex has to be the same as the TextureVar in the g_a_jedirobe06.uti(which is Qel-Droma's) oh ya one more thing you might have to edit a new model and tex type in Appearance.2da. so i tried this out and man, do those robes look ugly as sin. i took some screen shots, but i have no place to host them. i think i know what the problem is tho, if you look at the texture file in KOTOR Tool's image viewer for the Qel-droma robes (or rather just the texture for the brown robes) and the texture files for the NPC jedis (the white robes) the layout is completely different from one another. how ever, the last thing there, about editing a new model and text type in appearance.2da, i didnt do that, since i didnt really know what that meant, so that could have been my problem. i think what might be easier is to just take the tex file of one of the equipable texture files and just make it white in photoshop, which is what i think i will try next if anyone wants to see the screen shots of what happened when i tried this or wants the files i edited to see what i did wrong you can let me know here or email me at i_like_commas@earthlink.net Link to comment Share on other sites More sharing options...
Drakron Posted February 23, 2004 Share Posted February 23, 2004 I know, there is a way to add new Model and Tex fields but that means you have to edit all the entries since it will display <null>. I tried doing that and the effort is simply too great and anoying, heck even the far easier role of switch the Scout model with the Scoundrel model was a pain in the ass even when I taken shortcuts to make it as fast as possible and I could test it right away as with doing that we are not even sure that it will even work. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 23, 2004 Share Posted February 23, 2004 I had looked at the npc jedi robes nemo is wearing after I posted and it is a different model. Thats why it didn't work. The way the differant armors work in the game is that there 10 models that are used for the PC and NPC partymembers then the textures are overlaid on the models. So the only way I think it would work is to add a new model for the PC and each party member then in the uti for the item you would point it to the new model number I haven't tried it yet, but it seems logical that it would work. I think I will try it when I have enough time. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 23, 2004 Share Posted February 23, 2004 Originally posted by Drakron I know, there is a way to add new Model and Tex fields but that means you have to edit all the entries since it will display <null>. I tried doing that and the effort is simply too great and anoying, heck even the far easier role of switch the Scout model with the Scoundrel model was a pain in the ass even when I taken shortcuts to make it as fast as possible and I could test it right away as with doing that we are not even sure that it will even work. maybe we can sway Fred into adding support for adding new colums into 2da editing with KT, If we show a reason to add that ability into 2da editing then he will probly take the time to do it. nudge nudge Link to comment Share on other sites More sharing options...
Drakron Posted February 23, 2004 Share Posted February 23, 2004 That would be a time saver since the only things sould be needing editing would be the player and NPC model. Link to comment Share on other sites More sharing options...
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