Usurpo Posted January 31, 2004 Share Posted January 31, 2004 How do I get a sound to play when a door opens? I have a key set on 'soundset' and a value set on 'hugeplat_start.mp3' . It is real, I checked. How do I get it to play? NOTE: When I try to devmap it, it gives me an error saying it can't find the sound set... Link to comment Share on other sites More sharing options...
wedge2211 Posted January 31, 2004 Share Posted January 31, 2004 The key "soundset" doesn't ask for a particular mp3 file--it looks for a coded set of them corresponding to start, motion, and stop noises on the door. Go into your assets pk3 and find the sound/ directory. You shoudl find a file called sound.txt in there--extract it and open it up. This is a list of all the soundsets, and the code describing which sound files are associated with each. Do a search through the document for the word door, and you sound find things like impdoor1, door1, med_door1, etc. Enter one of those names under the soundset key. You can also give func_plats, other func_ entities, and the worldspawn a soundset (for example, the worldspawn could take the soundset "windy" and your map will play ambient wind sounds when in game). Link to comment Share on other sites More sharing options...
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