Wookster Posted February 6, 2004 Share Posted February 6, 2004 I have gone and edited a chiss model from the original Jk2 assets pk3. After adding a skeleton and bone weight, I export to XSI format using the latest Max 6 export plugin. After doing so, I try to compile with Assimilate but get the following error: Loading XSI models/players/_humanoid/root.XSI @ 0,XSI import failed, code = 4599 (file 'c:/jk2/base/models/players/_humanoid/root.XSI') Is this an export error? If so , is anyone capable of compiling a glm with Max 6? any help would be appreciated. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 7, 2004 Share Posted February 7, 2004 I think it has to do with the XSI export plugin. It's a fact that MAX 6 cannot be used to create player models (for now). Get MAX 5.1 (or 4) if possible, that's the only way. Link to comment Share on other sites More sharing options...
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