monsoontide Posted February 7, 2004 Share Posted February 7, 2004 I'm trying to use the 3DS MAX plug-ins RAVEN released with the SDK but whenever I start MAX 6, it pops up an error message that the plug-ins are for an older version of the program. Any solutions? Link to comment Share on other sites More sharing options...
graves Posted February 7, 2004 Share Posted February 7, 2004 I get the same thing. I put the "dotXSIExport_6.dle" file in my max6 plugins folder and I get a failed to initialize error on startup. Link to comment Share on other sites More sharing options...
ondrahosek Posted February 7, 2004 Share Posted February 7, 2004 dotXSIExport_6 throws errors all the time. Go to Customize > Plug-in Manager, right-click in the list and pick Load New Plug-in... Browse for dotXSIExport_6.dle, click on Open, and the plug-in should load. If it doesn't, make sure you have the xsiftk.dll file in the plug-in directory. As for the XSI import, I have the same problem. If the discreet or Softimage idiots don't write an XSI importer for max 6, I will kick their butts ten at a time. They're just TOO slow on the uptake. There is no solution to that... yet. Link to comment Share on other sites More sharing options...
graves Posted February 8, 2004 Share Posted February 8, 2004 awsome, export works now. Thanks:D Link to comment Share on other sites More sharing options...
BoBo_Fett Posted February 8, 2004 Share Posted February 8, 2004 xsiftk.dll doesn't belong in the plug-in directory. It should be in Max's root directory. Link to comment Share on other sites More sharing options...
{MOTL}thesaiyan Posted February 9, 2004 Share Posted February 9, 2004 Where can I find this Plugin? Link to comment Share on other sites More sharing options...
ondrahosek Posted February 10, 2004 Share Posted February 10, 2004 http://jedidreams.codealliance.ca/jk2util.shtml Check out the "JO Max 6 Plug-in collection". Link to comment Share on other sites More sharing options...
TPM_Montross Posted March 6, 2004 Share Posted March 6, 2004 can u do models in version 6?, dont u need to import the skeleton, which is in xsi format?, plz help!!, and also, i have the jko skeleton in max format from some old tutorial on modeling, is this of any use? Link to comment Share on other sites More sharing options...
OB1 KNOB Posted March 22, 2004 Share Posted March 22, 2004 I know this is a couple weeks old, but I thought I would post here what I had posted in another thread reguarding a working exporter for 3ds max 6. Here's the info: The direct link for the export plugin is here: http://sourceforge.net/project/showfiles.php?group_id=40241&package_id=32639&release_id=205314 (Download the bin file) If that doesn't work you can go the long way: http://www.softimage.com/Connect/xsi/FreeConnections.htm Click on "dotXSI xchange for Max - Export" , then click on "dotXSI4max" (the name seemed a little deceiving to me, more like it was for max 4 and not 6 ). You'll want to download the "bin" file. Hope that helps anybody that hadn't yet found a working one. I know it was hard because I had a hard time finding this one. I know it works because I've tried it and graves also found success with it here: http://www.lucasforums.com/showthread.php?s=&threadid=120447 Like I said in the quote, I think it might have been easily overlooked because the name has the number "4" in it when it really means the word "for" and it makes no mention of 3ds max 6. @TPM_Montross Yes, the JO skeleton will work. You'll just need to remove some bones that aren't used by JA. You can find the information reguarding that here: http://www3.sympatico.ca/psykopat/ Link to comment Share on other sites More sharing options...
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