Jackel Posted May 27, 2004 Share Posted May 27, 2004 Originally posted by svösh I know there are all mapped differently but you can make it work, I have reused pieces of layers for female and male Armour, copied parts of alpha’s to an other files then before getting rid of the selection use the free transform to get the right size. But why don't you use paths? There great for making selections or complex designs stroking a path with a funky brush shape some time works great. Or for filling areas fast. Not to mention completely transformable and covetable to a selection and reversible as well selection to path. Oh well to each there own svösh i have no idea what you just said .. but i know your good at textures WC : good looking Exar Kun remake , maybe add some detailing down the legs or something ? Link to comment Share on other sites More sharing options...
Weiser_Cain Posted May 27, 2004 Author Share Posted May 27, 2004 This is the look I was going for, all the detail is in the alpha texture. Can you see it? I just remembered why I didn't want to reuse the same texture, I wanted to make a more masculine design than this for the male version. Link to comment Share on other sites More sharing options...
ddom Posted May 27, 2004 Share Posted May 27, 2004 Heh, well don't get upset because of my soon-to-be-posted Juhani reskin... Though I couldn't get anything cool out of Juhani's original clothing, props for that. Link to comment Share on other sites More sharing options...
Jackel Posted May 27, 2004 Share Posted May 27, 2004 Originally posted by Weiser_Cain This is the look I was going for, all the detail is in the alpha texture. Can you see it? nice and shiney , these pics are how it appears in game for me (easier to show pics then start with .. "well its shiney here buit kinda glossy .." ) http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0002.jpg http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0001.jpg http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0000a.jpg they were tga's but i converted them to jpg to save space and make for easier loading , grey/silver pieces were shiney and metalically as you can sort of see in pic 3 near the shoulders (the rear view) anyway thats how it looks in game for me Link to comment Share on other sites More sharing options...
Weiser_Cain Posted May 27, 2004 Author Share Posted May 27, 2004 Originally posted by meek Heh, well don't get upset because of my soon-to-be-posted Juhani reskin... Though I couldn't get anything cool out of Juhani's original clothing, props for that. Why would I get upset? Anyway I thought I saw something about swapping shaders, how do I do this? Link to comment Share on other sites More sharing options...
Weiser_Cain Posted May 27, 2004 Author Share Posted May 27, 2004 I'm spamming this just about everywhere so why not here? My juhani redesign concept. comments appreciated Link to comment Share on other sites More sharing options...
svösh Posted May 28, 2004 Share Posted May 28, 2004 Originally posted by Weiser_Cain Anyway I thought I saw something about swapping shaders, how do I do this? Could you be more specific if you want juhani to use cm_baremetal or cm_gunmetal as a shader open up apperences.2da and change the envmap node for her from DEFAULT to CM_Baremetal use alphas and you got it made. Btw I like the concept sketch it sort of reminds me of Tavion in JKA svösh Link to comment Share on other sites More sharing options...
Jackel Posted May 28, 2004 Share Posted May 28, 2004 Originally posted by Weiser_Cain I'm spamming this just about everywhere so why not here? My juhani redesign concept. comments appreciated she looks very muscular , but it just a scetch so yeah , looks good , what would the colours be like ? Link to comment Share on other sites More sharing options...
Weiser_Cain Posted May 28, 2004 Author Share Posted May 28, 2004 That's exactly what I want to do thanks(now I just have to see if I can figure out why the kotor tool keeps crashing). Well the colors would be black on black, maybe with some earth tone highlights to match her fur color. She's supposed to be muscular. Link to comment Share on other sites More sharing options...
svösh Posted May 28, 2004 Share Posted May 28, 2004 No problem I’m always willing to help out if I can Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 7, 2004 Author Share Posted June 7, 2004 Here it is. Modeling is basicly done the model is 3830 polys, three times the number of kotor's, but half the number I normaly would use(probably means I'm getting better). Comments? Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 7, 2004 Share Posted June 7, 2004 OUTSTANDING (as he stands up and begins to applude). What a great job. Looks right, muscular but still female looking. Link to comment Share on other sites More sharing options...
Mav Posted June 7, 2004 Share Posted June 7, 2004 If you ask me and you want me to be honest, I'd have to say she kinda looks like BatGirl, which isn't an entirely bad thing Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 7, 2004 Author Share Posted June 7, 2004 Thank you. Hmmm.... I dont see it... Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 17, 2004 Author Share Posted June 17, 2004 Not sure if I want to model this... Comments? Questions? Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 17, 2004 Share Posted June 17, 2004 Now that looks more like the canderous you would fear to see in the morning, the one in-game is too soft, i'd like to see this completed!! MattCole Link to comment Share on other sites More sharing options...
Nodakrattler Posted June 18, 2004 Share Posted June 18, 2004 That Canderous looks great, and I like the Juhani. Can't wait till you can put them out. Link to comment Share on other sites More sharing options...
messkell Posted June 18, 2004 Share Posted June 18, 2004 nice sketch of canderous, Weiser_Cain. It sort of reminds of the X-men comic character named "cable". keep up the good work. Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 26, 2004 Author Share Posted June 26, 2004 I got bored so I textured the unfinished model. I'm still using the original head because it's a little too good to redo if I'm not going to change anything. I did some research and I found that there was no reason Juhani couldn't grow a full head of hair. I'm leaning twoards darkening her fur. She's got built-in streaks so I've got that to work with. But I'm on the fence about what sort of hair would fit the characted. Any suggestions? Link to comment Share on other sites More sharing options...
Doom_Dealer Posted June 26, 2004 Share Posted June 26, 2004 You are aware that we cant import player or npc models atm right? Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 26, 2004 Author Share Posted June 26, 2004 I'm working on faith. Besides, I need the practice. Once I build a new head the models 100% mine and I can do whatever I want with it. Now about that hair... Link to comment Share on other sites More sharing options...
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