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Weiser_Cain's retextures [SPOILERS]


Weiser_Cain

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Originally posted by svösh

I know there are all mapped differently but you can make it work, I have reused pieces of layers for female and male Armour, copied parts of alpha’s to an other files then before getting rid of the selection use the free transform to get the right size. But why don't you use paths? There great for making selections or complex designs stroking a path with a funky brush shape some time works great. Or for filling areas fast. Not to mention completely transformable and covetable to a selection and reversible as well selection to path. Oh well to each there own ;)

 

svösh

 

i have no idea what you just said .. but i know your good at textures :D

 

WC : good looking Exar Kun remake , maybe add some detailing down the legs or something ?

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Originally posted by Weiser_Cain

This is the look I was going for, all the detail is in the alpha texture. Can you see it?

 

nice and shiney , these pics are how it appears in game for me

 

(easier to show pics then start with .. "well its shiney here buit kinda glossy .." )

 

http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0002.jpg

http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0001.jpg

http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0000a.jpg

 

they were tga's but i converted them to jpg to save space and make for easier loading , grey/silver pieces were shiney and metalically as you can sort of see in pic 3 near the shoulders (the rear view)

 

anyway thats how it looks in game for me

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Originally posted by meek

Heh, well don't get upset because of my soon-to-be-posted Juhani reskin... Though I couldn't get anything cool out of Juhani's original clothing, props for that.

Why would I get upset?

 

Anyway I thought I saw something about swapping shaders, how do I do this?

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Originally posted by Weiser_Cain

Anyway I thought I saw something about swapping shaders, how do I do this?

 

Could you be more specific if you want juhani to use cm_baremetal or cm_gunmetal as a shader open up apperences.2da and change the envmap node for her from DEFAULT to CM_Baremetal use alphas and you got it made. Btw I like the concept sketch it sort of reminds me of Tavion in JKA

 

svösh

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Originally posted by Weiser_Cain

I'm spamming this just about everywhere so why not here? My juhani redesign concept.

comments appreciated

juhani_concept.jpg

 

she looks very muscular , but it just a scetch so yeah , looks good , what would the colours be like ?

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That's exactly what I want to do thanks(now I just have to see if I can figure out why the kotor tool keeps crashing).

 

Well the colors would be black on black, maybe with some earth tone highlights to match her fur color. She's supposed to be muscular.

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I got bored so I textured the unfinished model. I'm still using the original head because it's a little too good to redo if I'm not going to change anything.

I did some research and I found that there was no reason Juhani couldn't grow a full head of hair. I'm leaning twoards darkening her fur. She's got built-in streaks so I've got that to work with. But I'm on the fence about what sort of hair would fit the characted. Any suggestions?

 

Juhani_F1.jpg

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