LordP Posted February 9, 2004 Share Posted February 9, 2004 What is a saving throw? Link to comment Share on other sites More sharing options...
LordP Posted February 9, 2004 Author Share Posted February 9, 2004 Saving throws represent resistance to certain attacks, effects or powers. The three types of saving throws and their linked attributes are Reflex, fortitude, and will. Link to comment Share on other sites More sharing options...
txa1265 Posted February 9, 2004 Share Posted February 9, 2004 Nice self-answer. KotOR hides more of the D&D mechanics than did BG or NWN. So you aren't thinking so much about your 'to hit' and AC modifiers and such. But nonetheless, it is all backed by the little hamsters (I think one is named Boo ) inside your PC rolling dice like madmen. You attack and they defend - with a roll. You cast a power and they attempt to resist - with a roll. Mike Link to comment Share on other sites More sharing options...
LordP Posted February 10, 2004 Author Share Posted February 10, 2004 Man all this stuff is crazy. I got to the last guy in the game without thinking of any of it. How many of you actually take all these formulas into account? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 11, 2004 Share Posted February 11, 2004 No one actually... Link to comment Share on other sites More sharing options...
txa1265 Posted February 11, 2004 Share Posted February 11, 2004 Originally posted by lukeiamyourdad No one actually... Well, perhaps explicitly none of us do, but implicitly we all do - you know that a crystal combination that is +7 to hit is better than +4, and 2d8 physical damage is better than 1d8 ... and so on. But it is not like in NWN where you can decide what spells to cast based on the type of your enemy and whether they are more likely to make a Fortitude, Will or Reflex save ... Mike Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 12, 2004 Share Posted February 12, 2004 We do care about the Hit rate and Damage we do but no one actually things about the whole system when they play. Link to comment Share on other sites More sharing options...
DarksideDjembe Posted March 10, 2004 Share Posted March 10, 2004 The good thing about the D&D system with KOTOR is that you dont really have to worry about it for lesser oppenents, but if your worried about someone (IE Malek) you can focus on what rolls are going to help more against certain saving throws etc... PS- Thanks for bolding those SAT words Link to comment Share on other sites More sharing options...
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