Obi_Kwiet Posted February 10, 2004 Share Posted February 10, 2004 I recently inststaled Omni Mod 2.0 so I could have 64 vehicles at once. So, I poped 25-odd vehicles in my base folder and activated the mod, but i still got a .veh error. Whats going on? I'm sure i don't have more than 64 vehicles. Link to comment Share on other sites More sharing options...
Obi_Kwiet Posted February 11, 2004 Author Share Posted February 11, 2004 Anyone? Link to comment Share on other sites More sharing options...
TK-8252 Posted February 11, 2004 Share Posted February 11, 2004 OmniMOD is crap. Remove it from your computer at once. Link to comment Share on other sites More sharing options...
Obi_Kwiet Posted February 11, 2004 Author Share Posted February 11, 2004 I know it is crap. The ONLY reason i got it was so I could use more vehicles. I frankly dont care about any other of its features. Link to comment Share on other sites More sharing options...
TK-8252 Posted February 11, 2004 Share Posted February 11, 2004 Other mods extend the vehicle limit as well. Try the OJP mod. Link to comment Share on other sites More sharing options...
Obi_Kwiet Posted February 11, 2004 Author Share Posted February 11, 2004 Ok. I guess that 64 veh limit was too good to be true. Link to comment Share on other sites More sharing options...
TK-8252 Posted February 11, 2004 Share Posted February 11, 2004 Originally posted by TK-8252 Other mods extend the vehicle limit as well. Try the OJP mod. But it is true... Link to comment Share on other sites More sharing options...
Obi_Kwiet Posted February 11, 2004 Author Share Posted February 11, 2004 I thk OJP only goes to 32 am I right? Link to comment Share on other sites More sharing options...
TK-8252 Posted February 11, 2004 Share Posted February 11, 2004 Ah, I can't find the vehicle limit that OJP raises to, but I know that it does raise the limit. Here's a post at OJP forums about OmniMOD: Originally posted by Darth Sun The recent "OmniMOD 2.0" included OJP's VEH limit fix saying they increased it to 64; the problem is, it does nothing. It's either the OmniMOD team's problem when implementing it or the OJP code doesn't work at 100%. Apparently, the author of OmniMOD didn't fix the limit, but attempted to. Link to comment Share on other sites More sharing options...
Obi_Kwiet Posted February 11, 2004 Author Share Posted February 11, 2004 Ahh, then i'll go with OJP then. Thanks. Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted February 12, 2004 Share Posted February 12, 2004 You also have to increase the files size for the .veh files. Then it will work. People should really thoroughly test their work before releasing, don't you agree? Link to comment Share on other sites More sharing options...
razorace Posted February 12, 2004 Share Posted February 12, 2004 Well, that's what you get when you let BOFH know what you did before you actually made sure it works first. And, yes, the OJP code now has a tested and working fix for the vehicle limit. We're waiting on TCK's RGB saber code to be added before we release a compiled version of it. And, finally, it's not the file size limit that's the problem, it's the size of the read buffer. It's too small to be able to handle any sort of vehicle limit increase. It's very easy to fix once you know what you're doing. Link to comment Share on other sites More sharing options...
Crow_Nest Posted February 12, 2004 Share Posted February 12, 2004 The Last hope mod also changes it to 64.... Link to comment Share on other sites More sharing options...
razorace Posted February 13, 2004 Share Posted February 13, 2004 Originally posted by |GG|Crow_Nest The Last hope mod also changes it to 64.... Does it actually work? I haven't tried it yet. Link to comment Share on other sites More sharing options...
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