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Problems to visit Dark Forces MOD homepage with Mozilla


J_Bond

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Hi,

first of all thank you very much to the "Dark Forces MOD" team. You are really doing an excellent job. I love your demo, and I'm looking forward to see the other levels.

 

But I've got a little question. I'm not using the Internet Explorer very often, because I prefere to use Mozilla. But when I visit the Dark Forcs MOD homepage, I've got problems e.g. to open the screenshot gallery. The pictures are not beeing displayed. Do you perhaps know where the problem could be?

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Thank you for your reply. I can access the screenshots - levels page, and I can access any of the screenshot pages there. But when I open one of the pages there, there is nothing more than the headline (e.g. Level I - The Secret Base). There where the JPGs should appear is only a black background. Perhaps someone is experiencing the same problems with Netscape (which is based upon Mozilla).

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@rolsen

That's really strange. Are you really able to enter the screenshot galleries and to see the JPGs? I've checked the preferences in Mozilla, but I didn't find anything that could be responsible for the problems. I'm also running Mozilla 1.6.

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Sorry guys, I've found the problem. It was my fault. I've tried to open the site with Internet Explorer, but it didn't function with it, too. So I checked the preferences of my firewall (Zonealarm Pro), and switched the Adblocker from High to Medium. Now everything is okay. Nevertheless thank you for your attention, and may the force be with you :)

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@Fracman

Tut mir leid, dass ich erst jetzt sehe, dass du auch der deutschen Sprache mächtig bist, dann hätte ich uns beiden etwas Arbeit ersparen können ;) Bis du auch am Dark Forces MOD beteiligt? Wenn ja, in wie weit? Würde mich interessieren, welche Fortschritte ihr bisher macht, und ob noch alles nach Plan verläuft.

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@Darth_Linux

 

Danke für die Antwort! ;) You are living in Washington, right? Where did you learn German? That's what I would call an international project ;) I saw that your Dark Forces Demo is in German, too. Your guys are doing professional work. Are you translating the game in other languages, too?

 

Tschüss!

J_Bond

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Originally posted by J_Bond

@Darth_Linux

 

Danke für die Antwort! ;) You are living in Washington, right? Where did you learn German? That's what I would call an international project ;) I saw that your Dark Forces Demo is in German, too. Your guys are doing professional work. Are you translating the game in other languages, too?

 

Tschüss!

J_Bond

 

I think we have someone working on a French translation too ;)

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Oui, bien sur, voici la traduction française...

eh... not yet finished, but we have Franch guys working on it, too.

 

J_Bond, iäss, äi äm a Tschörmän, batt äi wos boarn ihn Pärris, Franz :p

 

Btw. "WA" is not the U.S. capital Washington. D.C, but the state Washington (Seattle, Redmond, Spokane etc.).

Nice country, you should visit it one day :)

 

Darth_Linux muß noch ein wenig mehr Deutsch lernen,

aber so langsam wird es :D

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J_Bond: Bitte möglichst in Englisch schreiben, da dies ein intergalaktisches Forum ist, sonst fühlen sich die anderen unnötigerweise ausgegrenzt. Ansonsten nimm einen Web-Übersetzer oder schick mir eine PM ("Persönliche Mitteilung") :D

(Edit: Traduction of the above: Please write in English since this is an intergalactic forum, not to exclude the other reades. If you need message translations, use web translators or send me a PM ("personal message") :D )

 

Yes, I'm also member of the DF MOD team, for a little bit more than one year now.

I'm responsible for textures (Gromas, the Crow, some misc items and weapons, the new HUD), shaders & menu files, the web graphics.

 

In the team, we are much more international:

we have Americans, Argentinos, Australiens, one Argentino living in Australy, British, French, Germans, one Swiss, and... who's nationality did i forgot?

 

You can still monitor the status on our project homepage :p

But just a few words:

We plan to release a 3-level-demo (Secbase, Talay, Sewers) in the near future. The level maps are nearly complete, our mappers are adding the final architectural touches and the small items that bring life. But we still have to work on the scripts and everything else to make a nice demo package.

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@Fracman

Tut mir leid! Ich wollte natürlich niemand ausgrenzen. Ich werde in Zukunft weiter an meinem Englisch arbeiten ;)

(Edit: Traduction of the above: I'm sorry! Of course I didn't want to exclude someone. I will work on my English in future ;) )

 

Thank you for your information. It's good to hear about your progress. I was afraid of your status monitor on your homepage that seems to be freezed ;) Are you making good experiences with the SDK that was released by Lucas Arts?

 

Good bye!

¡Adiós!

Au revoir!

Auf Wiedersehen!

(Forgotten someone? ;););))

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J_Bond: ok :)

 

About the status monitor... ehm... it's not easy to tell the percentage of work done so far, and it's nearly impossible to predict how long it will take us to finish...

Even more if we can't work all the time for the mod, and we constantly find things to improve or that don't work with JA.

 

Let's simply say: :wid:

 

Our coders looked at the "recently" released SDK, and they are coding quite well.

Unfortunately we would need a SP SDK to do everything we plan to :rolleyes:

Now we have to find ways how to use the MP engine. For weapons, its fine. But how to make the rest working to reflect DF... ennemy characters, creatures, etc., thats the big question.

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