Darksaber_SMC Posted February 21, 2004 Share Posted February 21, 2004 you should really learn what a detail brush does before you start detailing things. Im only asking about detail and structural brushes here so i can have a good explenation so i can make better maps and thanx for the link I'll probably never fully undersand all this VIS stuf, lol --Darksaber Link to comment Share on other sites More sharing options...
JeeMonkey Posted February 22, 2004 Author Share Posted February 22, 2004 [on topic] WHEN IS HIGH FPS, TOO HIGH FPS? remember as mappers we need to accomodate the les fortunate people who still use dial-up, and if they lag, they cause everyone else to lag then no one has a good time. so assuming this map if for a public server, when is high fps too high fps???? [off topic] WOW, THANKS EVERYONE FOR ALL THE REPLYS AND I MEAN EVERYONE. WHAT A BIG HELP!!!! Link to comment Share on other sites More sharing options...
GothiX Posted February 22, 2004 Share Posted February 22, 2004 Your FPS can't be too high. Link to comment Share on other sites More sharing options...
JeeMonkey Posted February 23, 2004 Author Share Posted February 23, 2004 well if fps does not affect your ping rate, then why the hell do so many noobs confuse everyone by saying it does! damn all the noobs!!! Link to comment Share on other sites More sharing options...
JoeSolo Posted March 2, 2004 Share Posted March 2, 2004 My standard FPS is 90 at 800X600 and all options turned up dunno why its just stuck on 90 fps most of the time but then i do hava pretty krap pc... Link to comment Share on other sites More sharing options...
Emon Posted March 2, 2004 Share Posted March 2, 2004 Originally posted by lauser LOL!! The human eye can percieve motion at roughly 30 frames per second. Any lower and it's eye strain. Much higher, into the hundreds, but you won't care or notice without looking really really hard after about 60. The reason movies and TV can run at 24 and 30 is because there's a motion blur from the filming process which fills in gaps between images in the frames, video games don't have that, so you must run at higher framerates for it to appear smooth. Link to comment Share on other sites More sharing options...
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