The KONG Posted February 20, 2004 Share Posted February 20, 2004 Okay, I'm looking for info on disabling weapons. I've done searches online and all I can find is the following in formation... - g_weapondisable 65531 = Saber Only (which is wrong but people still say it is right) - g_weapondisable 524279 = Saber Only (which is right) - The following settings for JK2 (as far as I know it's right)... 1 (unused) 2 Stun Baton 4 Lightsaber 8 Bryar Pistol 16 Rifle 32 Disrupter 64 Bowcaster 128 Repeater 256 DEMP 512 Flechette Gun 1024 Rocket Launcher 2048 Thermal Detonators 4096 Trip Mines 8192 Detonator Packs 16384 (unused) 32768 (unused) I am looking for the same type of list for Jedi Academy. Every place I find that has such as list is for JK2 and pretty much every thread i find with people asking for JA people say to go into the game and find out. So, does anyone know where I can find such a list for JA? 524279 = Saber Only So I have to assume that Saber = 8... but I'd rather not go into the game and try to figure out the rest. Can anyone help me out? Link to comment Share on other sites More sharing options...
Kramerika Posted February 21, 2004 Share Posted February 21, 2004 These are the ones I discovered by trial and error. I know there are more, but these served my purpose so I didn't pursue it further. Hope it helps! 8 = lightsaber 16 = blaster pistol 32 = blaster rifle 64 = disruptor 128 - bowcaster 256 - repeater 512 - DEMP 1024 - fletchlette 2048 - rocket launcher 4096 - thermal detonators 8192 - trip mines 16384 - det pack 32768 - concussion rifle Link to comment Share on other sites More sharing options...
The KONG Posted February 21, 2004 Author Share Posted February 21, 2004 Thanks. So this is what we've got so far... 1 ? 2 ? 4 ? 8 Lightsaber 16 Blaster Pistol 32 Blaster Rifle 64 Disrupter 128 Bowcaster 256 Repeater 512 DEMP 1024 Flechette Gun 2048 Rocket Launcher 4096 Thermal Detonators 8192 Trip Mines 16384 Detonator Packs 32768 Concussion Rifle 65536 ? 131072 ? 262144 ? I know the Stun Baton is missing but I dont' remember if there is one in JA. Are there any other weapons in JA not listed here? Can anyone add to this? Link to comment Share on other sites More sharing options...
Kurgan Posted February 23, 2004 Share Posted February 23, 2004 It's true all the calculators I've seen for JA are just the JK2 one's (example they don't mention Melee or the Concussion Rifle). However I just assumed they were the same (I honestly haven't tried disabling specific weapons to see if they really work as well in JA). In JA you don't have a Stun baton (not without cheats anyway or some mod that would enable it), but Melee instead. I figure just substitute one for the other in your settings. The Concussion Rifle is another story since it's a brand new weapon with no equivalent in JK2. Then again the Conc is a very rare gun, featured in only 1 of the base JA maps (though the merc heavy weapons has it on Siege Desert). Of the 6 JA Bonus Pack maps 3 of them feature the game (and one of those has two gun pickups). So for the most part it's probably not a gun that most people care about disabling individually. Still, it would be nice to know the exact numbers for completeness sake. Link to comment Share on other sites More sharing options...
The KONG Posted February 24, 2004 Author Share Posted February 24, 2004 I tested a few of them and so far the list I have there is right except fot the 6 that are unidentified. Here's a question that is kinda unrelated. I haven't been getting my emails from lucasforums about people replying. I should be getting them... do they have this disabled? Update... I sent myself a PM to see if I'd get the notification email about that and I did so I'm nto sure why i'm not getting the notifications about replies. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted March 4, 2004 Share Posted March 4, 2004 =X=Master HeX, the author of xMod2, has made a cool web-based server.cfg file generator that calculates force and weapon disable values for you (correct for Jedi Academy, not JK2): http://www.cat5camp.com/xmod2/server.php Link to comment Share on other sites More sharing options...
Kurgan Posted March 7, 2004 Share Posted March 7, 2004 I believe the email notification thing is periodically turned off, due to the incredible strain it places on the forums server. So it would be no surprise if it was turned off again. As to the PM notification it works for me, as long as I'm logged in when I refresh I'll get a notification of a new PM. However I don't get PM's notifiying me of topic replies, so that is probably turned off. About the best you can do is to subscribe to threads (assuming that isn't off too) or else to simply "search for new posts" when you first login. More time consuming, but it works. Link to comment Share on other sites More sharing options...
The KONG Posted March 12, 2004 Author Share Posted March 12, 2004 Originally posted by Amidala from Chop Shop =X=Master HeX, the author of xMod2, has made a cool web-based server.cfg file generator that calculates force and weapon disable values for you (correct for Jedi Academy, not JK2): http://www.cat5camp.com/xmod2/server.php Thanks fo the URL it looks good. It seems to be the same info (force and weapon wise) that i have. Originally posted by Kurgan I believe the email notification thing is periodically turned off, due to the incredible strain it places on the forums server. So it would be no surprise if it was turned off again. As to the PM notification it works for me, as long as I'm logged in when I refresh I'll get a notification of a new PM. However I don't get PM's notifiying me of topic replies, so that is probably turned off. About the best you can do is to subscribe to threads (assuming that isn't off too) or else to simply "search for new posts" when you first login. More time consuming, but it works. I was having a slight problem with my email, so I was wondering if it was disbaled or I just didn't get it for some reason. I got the IM email notification so I assumed the post email notification was disabled.... just wasn't sure. It makes sense to disable post email notification. When I tested it the IM email notification was working, not sure if it still is or not. Link to comment Share on other sites More sharing options...
Kramerika Posted March 17, 2004 Share Posted March 17, 2004 I found this in the latest JA+ mod server.cfg file. 1 WP_NONE 2 WP_STUN_BATON 4 WP_MELEE 8 WP_SABER 16 WP_BRYAR_PISTOL 32 WP_BLASTER 64 WP_DISRUPTOR 128 WP_BOWCASTER 256 WP_REPEATER 512 WP_DEMP2 1024 WP_FLECHETTE 2048 WP_ROCKET_LAUNCHER 4096 WP_THERMAL 8192 WP_TRIP_MINE 16384 WP_DET_PACK 32768 WP_CONCUSSION 65536 WP_BRYAR_OLD 131072 WP_EMPLACED_GUN 262144 WP_TURRET Link to comment Share on other sites More sharing options...
The KONG Posted March 20, 2004 Author Share Posted March 20, 2004 Has anyone confirmed the above in a non modded game? I haven't had a chance. The only thing I'm wondering about is the melee and the stun baton. I thought they weren't in the game. Link to comment Share on other sites More sharing options...
Kramerika Posted March 20, 2004 Share Posted March 20, 2004 Originally posted by Kramerika 8 WP_SABER 16 WP_BRYAR_PISTOL 32 WP_BLASTER 64 WP_DISRUPTOR 128 WP_BOWCASTER 256 WP_REPEATER 512 WP_DEMP2 1024 WP_FLECHETTE 2048 WP_ROCKET_LAUNCHER 4096 WP_THERMAL 8192 WP_TRIP_MINE 16384 WP_DET_PACK 32768 WP_CONCUSSION Those are all confirmed in base JKA except for with siege maps where you can't limit weapons and rightly so. Link to comment Share on other sites More sharing options...
The KONG Posted March 21, 2004 Author Share Posted March 21, 2004 Yeah I have confirmed those ones. It's the others which I didn't know what they were I was wondering about. I suppose they are like the lightsaber.... you can't actually disable them so don't bother trying. Link to comment Share on other sites More sharing options...
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