dj_owen Posted February 21, 2004 Share Posted February 21, 2004 this question is for anyone who can help, but i was using t7's guide to editing malak's saber damage to create my new sabers. i've had a lot of success creating new sabers, with all kinds of interesting effects (monster damage 10d20, and the feat gains are my favorites). i even made a super blaster, a vibro double blade, and a jedi robe. hell, i was even able to place them in certain footlockers and areas. however, when i tried to figure out how to add a unique name and description, i got lost. not only that, but it corrupted my lightsaber, and i had to start over again. that was really late at night, so it could have been something simple, but could you please explicitly explain (again) how to add a unique name (like knight's staff) and description (The knight's staff was forged... etc.) to an item. thanks so much for all your help so far. Link to comment Share on other sites More sharing options...
clydeski Posted February 21, 2004 Share Posted February 21, 2004 Assume you already have the GFF editor. Look at your light saber's uti file. DescIdentified is where you put the description of your light saber. Change it's STRREF to -1. Than enter 0 for langauge and hit enter. This will ungray/unlock the field so you can modify it. Do the same thing for LocalizedName and enter the name you want to appear for your saber. You can modify Description this way also but it doesn't seem to use it in the game. Modify DescIdentified 1st than LocalizedName. If you ever change either one of them check the other to make sure it isn't corrupted. Before saving uti file select another field you haven't modified otherwise it may not save the changes. After your done, save in override and use giveitem to get into your inventory. Even if you've already entered by the same name in the past this is still necessary. Theoretically you could also do this by modifying the dialog.tlk file to, but I wouldn't recommend it. Good luck. Link to comment Share on other sites More sharing options...
dj_owen Posted February 22, 2004 Author Share Posted February 22, 2004 thanks for the amazing simple reply. it worked perfectly. now i'm coming to another problem: how do you make items upgradeable? and how do you set their upgrade stats? i'm not just talking about lightsabers (i know there's a how-to about those), but i want to do some armor that is upgradeable. edit: okay, i went and played around with upgrading a blaster pistol. i simply added another reference under the user-defined structure for something like "keen". then, i added another BYTE: UpgradeType. I've seen it in other items, so i thought this would designate the attribute being added as "upgradeable". i looked in the upgradetypes.2da, and found that hair trigger is "7". so for UpgradeType, i put "7". well, that didn't work at all. when i went to upgrade my pistol, it wasn't in ranged, it was in lightsabers (wtf?), and i couldn't upgrade it at all. i think i'm stuck here, because it sounds like you need to be able to script to add upgrades, and i don't know how. if anyone cracks this upgradetype, let me know. Link to comment Share on other sites More sharing options...
clydeski Posted February 22, 2004 Share Posted February 22, 2004 Go to this thread: http://www.lucasforums.com/showthre...threadid=123075 Which will take you to other threads. Which will describe how the gurus, T7nowhere and jules Windu figured it out. The threads do describe how to make an upgradeable lightsaber. I haven't tried upgradeables in other areas. I've had some luch just using the search function on the site to track down information on what I want. Also good is to tear apart the files from someone who has done something similar. Good Luck. Link to comment Share on other sites More sharing options...
Veldrin Posted June 28, 2004 Share Posted June 28, 2004 I am the modder from Poland. When i enter 0 for langauge, in game mi item haven't got name. What are the LangaugeID for SW: KotOR Polish version. Help!!! Link to comment Share on other sites More sharing options...
Darth333 Posted June 28, 2004 Share Posted June 28, 2004 You might want to check this document for general info on the GFF format: http://nwn.bioware.com/developers/Bioware_Aurora_GFF_Format.pdf It says that for Polish the language ID is 5 instead of 0. Hope this helps Link to comment Share on other sites More sharing options...
Veldrin Posted June 28, 2004 Share Posted June 28, 2004 Thanks,ThanksThanksThanksThanksThanksThanksThanksThanks:) Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 28, 2004 Share Posted June 28, 2004 I am so happy to see people from all over the world are fans of this great game. Link to comment Share on other sites More sharing options...
TheDirective Posted September 18, 2009 Share Posted September 18, 2009 Hi, I was following this tutorial about creating a new item and was then sent here about item properties... I changed the StringRef to -1 but afterwards, the Language bar is still grey, so I can't enter 0 for it. Have I done something wrong? My thoughts are maybe you have to enter different values for other items, but I'm new to modding, so niave thinking probably. I noticed the last reply for this thread was 2004, so I'm really hoping that 5 years later it isn't too outdated for someone to reply. Please help! =D EDIT: I was looking at some similar files and saw what I didn't do, hehe, so I think I'm ok for now... either I skiped past it, or the tutorial didn't mention adding a new string below the one where you enter -1. I'll just keep going with it now anyway. Link to comment Share on other sites More sharing options...
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