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Some questions about fog...


|GG|Carl

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Search for "quake 3" foghull on google or maybe search for foghull here because I'm pretty sure we've covered it before.

 

And fog can indeed improve FPS in the case of a foghull as it prevents rendering past a pre-specified "hull" around your player, of course you can't notice this because of the fog.

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Fog can only have one visible side, mostly....anyway it wouldn't work for a cloud very well.

 

Your best bet is efx files with moving 'clouds', the only problem is this can lower FPS...but it can look very sweet; I never released it but I made a mothership in the stratosphere from which you flew down thru clouds into a different skybox that was at ground level, 2 skyboxes merged thanks to clouds.

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