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More Hilt problems.


jon_hill987

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Posted

I've started making a hilt for JA using gmax, the basic shape is there but is untextured. the tutorial I'm using tells me to add tags now, the picture is of their saber with some triangle things on, but dosen't tell me how to do it or what the tags need to be called. are there any better tutorials around? none of the ones on this forum seem to be any help.

Posted

I have just imported a lightsaber MD3 file and used the tags from that, Havent tested it yet, I need to make a skin, should work though. thanx for the help, I'll say how i did it in full if it works an anyone still wants to know.

Posted

AAAAAAARRRRRRRRGGGGGGGGGGGGHHHHHHHHHHH!!!!!!!!!!!!!!!!!

 

making a skin in gmax is very very hard. if anyone knows an easy way to do this please, please, please, PLEASE, let me know, thanx.

Posted

Skinning.

 

Question 1)

Is your model mostly cylinder in shape?

 

then add a cylinder uvw map.

then uvw unwrap

Adjust to suit.

 

(hint...click a point and then the plus button several times to highlight individual pieces of the mesh)

 

take a screenshot and crop it.

 

If your model is not cylinder, map it with a plane. But this doesn't give you as much control over the texture because it gets mirrored onto the opposite side.

 

Also. Your model does not have to be one piece. It can be several seperate meshes.

Posted

thanx, I sort of got to the unwrap bit before, though I was not using a cylinder map. I still don't get how to make it into a net, I just mess it up. do you know of any scrips/plugins for gmax that can do it automaticly? any more hints will be gr8fully recived aswell.

  • 3 weeks later...
Posted

Just so you know what I am trying to do here is a screen shot of my model,

 

saber.bmp

 

I just dont have a clue how to make the skinmap, its the bit that most of the tutorials seem to skip, or not give any detail on.

 

for now I only want to put a basic metal texture on it, and have the button red.

Posted

Well I tryed to get my saber into the game without a texture but I got this error when I used the saber comand to load it

 

ERROR: R_LoadMDXM:models/weapons2/saber_dark/dark_saber.glm has more than 1000 verts on a suface (1341)

 

I'm guessing that means i have used 341 verts I shouldn't have. but don't know how to solve the problem.

 

please help!

Posted

Thanx, I simplifyed it a bit and got it in game, however when I came to adding the uvwmap things and puting it into the game with the texture, it gave me the error again. dunno whats going on. are there any good tutorials for uvwmapping? (if that is the right word)

 

And to think I thought the biggest problem would be geting the blade in the right place!

Posted
Originally posted by keshire

Add a uvw map modifier.

Add a uvw unwrap modifier.

 

That is your skin map.

 

Is it really that simple? just adding the modifiers dosn't seem to do anything and I still don't know how to get the textures in game. could someone who has done it please write a detailed tutorial on the UVmapping and geting the texture in game.

 

Its starting to drive me mental! so please help, could you live with yourself if it made me do something stupid?:hang1:

Posted

The phynex tutorial explains it quite well, you might have not done your .sab file corectly, and in SP it wont be in the menu anyway, you have to type "saber SaberName" into the console to use it where sabername is the name of your saber

Posted

Maybe you could help me then with the texture?

The saber i made works, but the texture doesnt work

((and give a link to download your saber and sent it to jk3files))

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