Jump to content

Home

More Hilt problems.


jon_hill987

Recommended Posts

I've started making a hilt for JA using gmax, the basic shape is there but is untextured. the tutorial I'm using tells me to add tags now, the picture is of their saber with some triangle things on, but dosen't tell me how to do it or what the tags need to be called. are there any better tutorials around? none of the ones on this forum seem to be any help.

Link to comment
Share on other sites

Skinning.

 

Question 1)

Is your model mostly cylinder in shape?

 

then add a cylinder uvw map.

then uvw unwrap

Adjust to suit.

 

(hint...click a point and then the plus button several times to highlight individual pieces of the mesh)

 

take a screenshot and crop it.

 

If your model is not cylinder, map it with a plane. But this doesn't give you as much control over the texture because it gets mirrored onto the opposite side.

 

Also. Your model does not have to be one piece. It can be several seperate meshes.

Link to comment
Share on other sites

  • 3 weeks later...

Just so you know what I am trying to do here is a screen shot of my model,

 

saber.bmp

 

I just dont have a clue how to make the skinmap, its the bit that most of the tutorials seem to skip, or not give any detail on.

 

for now I only want to put a basic metal texture on it, and have the button red.

Link to comment
Share on other sites

Well I tryed to get my saber into the game without a texture but I got this error when I used the saber comand to load it

 

ERROR: R_LoadMDXM:models/weapons2/saber_dark/dark_saber.glm has more than 1000 verts on a suface (1341)

 

I'm guessing that means i have used 341 verts I shouldn't have. but don't know how to solve the problem.

 

please help!

Link to comment
Share on other sites

Thanx, I simplifyed it a bit and got it in game, however when I came to adding the uvwmap things and puting it into the game with the texture, it gave me the error again. dunno whats going on. are there any good tutorials for uvwmapping? (if that is the right word)

 

And to think I thought the biggest problem would be geting the blade in the right place!

Link to comment
Share on other sites

Originally posted by keshire

Add a uvw map modifier.

Add a uvw unwrap modifier.

 

That is your skin map.

 

Is it really that simple? just adding the modifiers dosn't seem to do anything and I still don't know how to get the textures in game. could someone who has done it please write a detailed tutorial on the UVmapping and geting the texture in game.

 

Its starting to drive me mental! so please help, could you live with yourself if it made me do something stupid?:hang1:

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...