fahtajorj Posted March 4, 2004 Share Posted March 4, 2004 when i compile my map to test the terrain i made in easygen i get the black and white squares that show missing texture. any help will be most appreciated. here is my func_group and my terrain.shader properties. textures/network/terrain_0 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/rockwall.jpg } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_1 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/lighturth.jpg } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_2 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/s_mud2.jpg } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_0to1 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/rockwall.jpg } { map textures/yavin/lighturth.jpg alphaGen vertex blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_0to2 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/rockwall.jpg } { map textures/yavin/s_mud2.jpg alphaGen vertex blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_1to2 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/lighturth.jpg } { map textures/yavin/s_mud2.jpg alphaGen vertex blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_vertex { { map textures/yavin/rockwall.jpg rgbGen vertex } } and my func_groups properties classname func_group layers 3 terrain 1 shader network/terrain alphamap heightmaps/siege_network.pcx Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 4, 2004 Share Posted March 4, 2004 Did you add the shader file name in shaderlist.txt? If it's network.shader you'd add network on a line of it's own in the shaderlist.txt file (which is in \shaders\) Link to comment Share on other sites More sharing options...
fahtajorj Posted March 4, 2004 Author Share Posted March 4, 2004 i had already done that. but i put everything in a pk3 and it worked. thanks for the help. Link to comment Share on other sites More sharing options...
Lil Killa Posted March 4, 2004 Share Posted March 4, 2004 next time (when it's not in the .pk3) type /sv_pure 0 before loading your map (loading in MP) and the textures should show.. (for SP leave out the / ) Link to comment Share on other sites More sharing options...
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