fahtajorj Posted March 4, 2004 Posted March 4, 2004 when i compile my map to test the terrain i made in easygen i get the black and white squares that show missing texture. any help will be most appreciated. here is my func_group and my terrain.shader properties. textures/network/terrain_0 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/rockwall.jpg } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_1 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/lighturth.jpg } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_2 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/s_mud2.jpg } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_0to1 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/rockwall.jpg } { map textures/yavin/lighturth.jpg alphaGen vertex blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_0to2 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/rockwall.jpg } { map textures/yavin/s_mud2.jpg alphaGen vertex blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_1to2 { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize 512 512 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 ) { map textures/yavin/lighturth.jpg } { map textures/yavin/s_mud2.jpg alphaGen vertex blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } } textures/network/terrain_vertex { { map textures/yavin/rockwall.jpg rgbGen vertex } } and my func_groups properties classname func_group layers 3 terrain 1 shader network/terrain alphamap heightmaps/siege_network.pcx
WadeV1589 Posted March 4, 2004 Posted March 4, 2004 Did you add the shader file name in shaderlist.txt? If it's network.shader you'd add network on a line of it's own in the shaderlist.txt file (which is in \shaders\)
fahtajorj Posted March 4, 2004 Author Posted March 4, 2004 i had already done that. but i put everything in a pk3 and it worked. thanks for the help.
Lil Killa Posted March 4, 2004 Posted March 4, 2004 next time (when it's not in the .pk3) type /sv_pure 0 before loading your map (loading in MP) and the textures should show.. (for SP leave out the / )
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