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terrain help.


fahtajorj

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when i compile my map to test the terrain i made in easygen i get the black and white squares that show missing texture. any help will be most appreciated. here is my func_group and my terrain.shader properties.

textures/network/terrain_0

{

q3map_lightmapsamplesize 64

q3map_lightmapaxis z

q3map_texturesize 512 512

q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )

{

map textures/yavin/rockwall.jpg

}

{

map $lightmap

blendFunc GL_DST_COLOR GL_ZERO

tcGen lightmap

}

}

 

textures/network/terrain_1

{

q3map_lightmapsamplesize 64

q3map_lightmapaxis z

q3map_texturesize 512 512

q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )

{

map textures/yavin/lighturth.jpg

}

{

map $lightmap

blendFunc GL_DST_COLOR GL_ZERO

tcGen lightmap

}

}

 

textures/network/terrain_2

{

q3map_lightmapsamplesize 64

q3map_lightmapaxis z

q3map_texturesize 512 512

q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )

{

map textures/yavin/s_mud2.jpg

}

{

map $lightmap

blendFunc GL_DST_COLOR GL_ZERO

tcGen lightmap

}

}

 

textures/network/terrain_0to1

{

q3map_lightmapsamplesize 64

q3map_lightmapaxis z

q3map_texturesize 512 512

q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )

 

{

map textures/yavin/rockwall.jpg

}

{

map textures/yavin/lighturth.jpg

alphaGen vertex

blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

}

{

map $lightmap

blendFunc GL_DST_COLOR GL_ZERO

tcGen lightmap

}

}

 

textures/network/terrain_0to2

{

q3map_lightmapsamplesize 64

q3map_lightmapaxis z

q3map_texturesize 512 512

q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )

 

{

map textures/yavin/rockwall.jpg

}

{

map textures/yavin/s_mud2.jpg

alphaGen vertex

blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

}

{

map $lightmap

blendFunc GL_DST_COLOR GL_ZERO

tcGen lightmap

}

}

 

textures/network/terrain_1to2

{

q3map_lightmapsamplesize 64

q3map_lightmapaxis z

q3map_texturesize 512 512

q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )

 

{

map textures/yavin/lighturth.jpg

}

{

map textures/yavin/s_mud2.jpg

alphaGen vertex

blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

}

{

map $lightmap

blendFunc GL_DST_COLOR GL_ZERO

tcGen lightmap

}

}

 

textures/network/terrain_vertex

{

{

map textures/yavin/rockwall.jpg

rgbGen vertex

}

}

 

and my func_groups properties

 

classname func_group

layers 3

terrain 1

shader network/terrain

alphamap heightmaps/siege_network.pcx

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